sphere

by gaziya
♥0 | Line 57 | Modified 2011-12-15 17:28:54 | MIT License
play

ActionScript3 source code

/**
 * Copyright gaziya ( http://wonderfl.net/user/gaziya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/zXwe
 */

package {
    import flash.geom.PerspectiveProjection;
    import flash.utils.getTimer;
    import flash.geom.Vector3D;
    import flash.geom.Utils3D;
    import flash.geom.Matrix3D;
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            var sphere:Object = new Object
            sphere.vertices = new Vector.<Number>
            sphere.indices = new Vector.<int>
            var xSegs:uint = 24
            var ySegs:uint = 16
            for (var y:int=0; y <= ySegs; y++) {
                for (var x:int=0; x <= xSegs; x++) {
                    sphere.vertices.push(
                        Math.sin(y/ySegs*Math.PI)*Math.cos(x/xSegs*2*Math.PI),
                        Math.cos(y/ySegs*Math.PI),
                        Math.sin(y/ySegs*Math.PI)*Math.sin(x/xSegs*2*Math.PI)
                    )
                    var i:int = (xSegs+1)*y+x
                    if (x < xSegs && y < ySegs) {
                        sphere.indices.push(
                            i, i+1, i+xSegs+1,
                            i+1, i+xSegs+2, i+xSegs+1
                        )
                    }                        
                }
            }          
            
            var pers:PerspectiveProjection = new PerspectiveProjection
            var persMatrix:Matrix3D = pers.toMatrix3D()
            var worldMatrix:Matrix3D = new Matrix3D          
            addEventListener(Event.ENTER_FRAME, function(e:Event):void{
                with (worldMatrix) {
                    identity()
                    appendRotation(getTimer()*0.03,Vector3D.Y_AXIS)
                    appendRotation(45,Vector3D.X_AXIS)
                    appendTranslation(0,0,-3)
                    append(persMatrix)
                }
                var persVerts:Vector.<Number> = new Vector.<Number>
                var uvtData:Vector.<Number> = new Vector.<Number>
                Utils3D.projectVectors(worldMatrix, sphere.vertices, persVerts, uvtData)
                persVerts.map(function(item:Number, index:int, vector:Vector.<Number>):void {
                    vector[index] += (index%2==0) ? stage.stageWidth/2 : stage.stageHeight/2
                })
                with (graphics) {
                    clear()                
                    lineStyle(0,0x0,0.5)
                    drawTriangles(persVerts, sphere.indices, uvtData, 'negative')
                }
            })                  
        }
    }    
}

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