forked from: sphere
forked from sphere (diff: 46)
ActionScript3 source code
/**
* Copyright gaziya ( http://wonderfl.net/user/gaziya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/qB0m
*/
// forked from gaziya's sphere
package {
import flash.display.Bitmap;
import flash.geom.Point;
import flash.display.BitmapData;
import flash.geom.PerspectiveProjection;
import flash.utils.getTimer;
import flash.geom.Vector3D;
import flash.geom.Utils3D;
import flash.geom.Matrix3D;
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
var noise:BitmapData = new BitmapData(300,300)
noise.perlinNoise(70, 70, 5, Math.random() * 100, true, true, 5, true)
var texture:BitmapData = new BitmapData(300,300,false)
var bitmap:Bitmap = addChild(new Bitmap(texture))as Bitmap
bitmap.width = 100
bitmap.height = 100
var paletteR:Array = [];
var paletteG:Array = [];
var paletteB:Array = [];
var seaHeight:uint = 0x90
var r:Number;
for (i=0; i<256; i++) {
if (i >= seaHeight) {
r = (i - seaHeight) / (256 - seaHeight);
if (r > 0.7) {
paletteR[i] = (0x99 + 0x66 * (r - 0.7) / (1 - 0.7)) << 16;
paletteG[i] = (0x66 + 0x99 * (r - 0.7) / (1 - 0.7)) << 8;
paletteB[i] = (0x00 + 0xFF * (r - 0.7) / (1 - 0.7));
} else if (r > 0.15) {
paletteR[i] = (0x00 + 0x99 * (r - 0.15) / (0.7 - 0.15)) << 16;
paletteG[i] = (0xCC - 0x66 * (r - 0.15) / (0.7 - 0.15)) << 8;
paletteB[i] = (0x00 + 0x00 * (r - 0.15) / (0.7 - 0.15));
} else {
paletteR[i] = (0xCC - 0xCC * r / 0.15) << 16;
paletteG[i] = (0x99 + 0x33 * r / 0.15) << 8;
paletteB[i] = (0x33 - 0x33 * r / 0.15);
}
} else {
r = i / seaHeight;
paletteR[i] = 0;
paletteG[i] = Math.pow(r, 5) * 0x66 << 8;
paletteB[i] = (r * 0.5 + 0.5) * 0xFF;
}
}
texture.paletteMap(noise, noise.rect,new Point, paletteR, paletteG, paletteB)
var sphere:Object = new Object
sphere.vertices = new Vector.<Number>
sphere.indices = new Vector.<int>
sphere.uvtData = new Vector.<Number>
var xSegs:uint = 24
var ySegs:uint = 16
for (var y:int=0; y <= ySegs; y++) {
for (var x:int=0; x <= xSegs; x++) {
sphere.vertices.push(
Math.sin(y/ySegs*Math.PI)*Math.cos(x/xSegs*2*Math.PI),
Math.cos(y/ySegs*Math.PI),
Math.sin(y/ySegs*Math.PI)*Math.sin(x/xSegs*2*Math.PI)
)
sphere.uvtData.push(x/xSegs, y/ySegs, 0)
var i:int = (xSegs+1)*y+x
if (x < xSegs && y < ySegs) {
sphere.indices.push(
i, i+1, i+xSegs+1,
i+1, i+xSegs+2, i+xSegs+1
)
}
}
}
var pers:PerspectiveProjection = new PerspectiveProjection
var persMatrix:Matrix3D = pers.toMatrix3D()
var worldMatrix:Matrix3D = new Matrix3D
addEventListener(Event.ENTER_FRAME, function(e:Event):void{
with (worldMatrix) {
identity()
appendRotation(getTimer()*0.03,Vector3D.Y_AXIS)
appendRotation(15,Vector3D.X_AXIS)
appendTranslation(0,0,-3)
append(persMatrix)
}
var persVerts:Vector.<Number> = new Vector.<Number>
Utils3D.projectVectors(worldMatrix, sphere.vertices, persVerts, sphere.uvtData)
persVerts.map(function(item:Number, index:int, vector:Vector.<Number>):void {
vector[index] += (index%2==0) ? stage.stageWidth/2 : stage.stageHeight/2
})
with (graphics) {
clear()
beginBitmapFill(texture)
drawTriangles(persVerts, sphere.indices, sphere.uvtData, 'negative')
}
})
}
}
}