ボールのイージング3D
forked from 複数のボール跳ね返り3D (diff: 71)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xkCP
*/
// forked from _wonder's 複数のボール跳ね返り3D
// forked from _wonder's 跳ね返り3D
// forked from _wonder's ボールを動かす3D
// forked from _wonder's 遠ざかるボール
// forked from _wonder's base
package {
import flash.display.Sprite;
import flash.events.Event;
public class Easing3D extends Sprite {
private var ball:Ball3D;
private var tx:Number;
private var ty:Number;
private var tz:Number;
private var easing:Number = 0.1;
private var fl:Number = 250;
private var vpX:Number = stage.stageWidth / 2;
private var vpY:Number = stage.stageHeight / 2;
public function Easing3D() {
init();
}
private function init():void {
ball = new Ball3D();
addChild( ball );
tx = Math.random() * 500 - 250;
ty = Math.random() * 500 - 250;
tz = Math.random() * 500;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var dx:Number = tx - ball.xpos;
var dy:Number = ty - ball.ypos;
var dz:Number = tz - ball.zpos;
ball.xpos += dx * easing;
ball.ypos += dy * easing;
ball.zpos += dz * easing;
var dist:Number = Math.sqrt( dx*dx + dy*dy + dz*dz );
if( dist < 1 ){
tx = Math.random() * 500 - 250;
ty = Math.random() * 500 - 250;
tz = Math.random() * 500;
}
if( ball.zpos > -fl ){
var scale:Number = fl / ( fl + ball.zpos );
ball.scaleX = ball.scaleY = scale;
ball.x = vpX + ball.xpos * scale;
ball.y = vpY + ball.ypos * scale;
ball.visible = true;
} else {
ball.visible = false;
}
}
}
}
import flash.display.Sprite;
class Ball3D extends Sprite {
public var radius:Number;
public var color:uint;
public var xpos:Number = 0;
public var ypos:Number = 0;
public var zpos:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var vz:Number = 0;
public var mass:Number = 1;
public function Ball3D(radius:Number=40, color:uint=0Xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.lineStyle( 0 );
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
