複数のボール跳ね返り3D
forked from 跳ね返り3D (diff: 88)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/jQqB
*/
// forked from _wonder's 跳ね返り3D
// forked from _wonder's ボールを動かす3D
// forked from _wonder's 遠ざかるボール
// forked from _wonder's base
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class MultiBound extends Sprite {
private var balls:Array;
private var numBalls:Number = 100;
private var fl:Number = 250;
private var vpX:Number = stage.stageWidth / 2;
private var vpY:Number = stage.stageHeight / 2;
private var top:Number = -100;
private var bottom:Number = 100;
private var left:Number = -100;
private var right:Number = 100;
private var front:Number = 100;
private var back:Number = -100;
public function MultiBound() {
balls = new Array();
for( var i:uint = 0; i < numBalls; i++ ){
var ball:Ball3D = new Ball3D( 5 );
balls.push( ball );
ball.vx = Math.random() * 10 - 5;
ball.vy = Math.random() * 10 - 5;
ball.vz = Math.random() * 10 - 5;
addChild( ball );
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
for( var i:uint = 0; i < numBalls; i++ ){
var ball:Ball3D = balls[i];
move( ball );
}
sortZ();
}
private function move(ball:Ball3D):void {
var radius:Number = ball.radius;
ball.xpos += ball.vx;
ball.ypos += ball.vy;
ball.zpos += ball.vz;
if( ball.xpos + radius > right ){
ball.xpos = right - radius;
ball.vx *= -1;
} else if ( ball.xpos - radius < left ){
ball.xpos = left + radius;
ball.vx *= -1;
}
if( ball.ypos + radius > bottom ){
ball.ypos = bottom - radius;
ball.vy *= -1;
} else if ( ball.ypos - radius < top ){
ball.ypos = top + radius;
ball.vy *= -1;
}
if( ball.zpos + radius > front ){
ball.zpos = front - radius;
ball.vz *= -1;
} else if ( ball.zpos - radius < back ){
ball.zpos = back + radius;
ball.vz *= -1;
}
if( ball.zpos > -fl ){
var scale:Number = fl / ( fl + ball.zpos );
ball.scaleX = ball.scaleY = scale;
ball.x = vpX + ball.xpos * scale;
ball.y = vpX + ball.ypos * scale;
ball.visible = true;
} else {
ball.visible = false;
}
}
private function sortZ():void {
balls.sortOn( "zpos", Array.DESCENDING | Array.NUMERIC );
for( var i:uint = 0; i < numBalls; i++ ){
var ball:Ball3D = balls[i];
setChildIndex( ball, i );
}
}
}
}
import flash.display.Sprite;
class Ball3D extends Sprite {
public var radius:Number;
public var color:uint;
public var xpos:Number = 0;
public var ypos:Number = 0;
public var zpos:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var vz:Number = 0;
public var mass:Number = 1;
public function Ball3D(radius:Number=40, color:uint=0Xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.lineStyle( 0 );
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}