friction basic
forked from bounce basic (diff: 38)
ActionScript3 source code
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wjsQ
*/
// forked from majoraze's bounce basic
// forked from majoraze's flash on 2010-11-22
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class Boundaries extends Sprite {
private var ball:Ball;
private var vx:Number;
private var vy:Number;
private var friction:Number = .1;
public function Boundaries() {
init();
}
private function init():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
ball = new Ball();
ball.x = stage.stageWidth/2;
ball.y = stage.stageHeight/2;
vx = Math.random() * 10 - 5;
vy = Math.random() * 10 - 5;
addChild(ball);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var speed:Number = Math.sqrt(vx * vx + vy * vy);
var angle:Number = Math.atan2(vy,vx);
if (speed > friction) {
speed -= friction;
} else {
speed = 0;
}
vx = Math.cos(angle) * speed;
vy = Math.sin(angle) * speed;
ball.x += vx;
ball.y += vy;
}
}
}
//ball class
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}
