bounce basic
forked from flash on 2010-11-22 (diff: 40)
ActionScript3 source code
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/abzr
*/
// forked from majoraze's flash on 2010-11-22
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class Boundaries extends Sprite {
private var ball:Ball;
private var vx:Number;
private var vy:Number;
public function Boundaries() {
init();
}
private function init():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
ball = new Ball();
ball.x = stage.stageWidth/2;
ball.y = stage.stageHeight/2;
vx = Math.random() * 20 - 10;
vy = Math.random() * 20 - 10;
addChild(ball);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
ball.x += vx;
ball.y += vy;
var left:Number = 0;
var right:Number = stage.stageWidth;
var top:Number = 0;
var bottom:Number = stage.stageHeight;
if (ball.x + ball.radius > right) {
ball.x = right - ball.radius;
vx *= -1;
} else if (ball.x - ball.radius < left) {
ball.x = left + ball.radius;
vx *= -1;
}
if (ball.y + ball.radius > bottom) {
ball.y = bottom - ball.radius;
vy *= -1;
} else if (ball.y - ball.radius < top) {
ball.y = top + ball.radius;
vy *= -1;
}
}
}
}
//ball class
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}
