forked from: forked from: base
forked from forked from: base (diff: 59)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/w2Hv
*/
// forked from _wonder's forked from: base
// forked from _wonder's base
package {
import flash.display.Sprite;
import flash.events.Event;
public class FlashTest extends Sprite {
private var balls:Array;
private var numBalls:Number = 10;
private var centerBall:Ball;
private var bounce:Number = -1;
private var spring:Number = 0.2;
public function FlashTest() {
init();
}
private function init():void{
balls = new Array();
centerBall = new Ball(100,0xcccccc);
addChild( centerBall );
centerBall.x = stage.stageWidth / 2;
centerBall.y = stage.stageHeight / 2;
for( var i:int=0; i < numBalls; i++ ){
var ball:Ball = new Ball(Math.random()*40+5, Math.random() * 0xffffff);
ball.x = Math.random() * stage.stageWidth;
ball.y = Math.random() * stage.stageHeight;
ball.vx = Math.random() * 6-3;
ball.vy = Math.random() * 6-3;
addChild( ball );
balls.push( ball );
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
for( var i:int=0; i < numBalls; i++ ){
var ball:Ball = balls[i];
move(ball);
var dx:Number = ball.x - centerBall.x;
var dy:Number = ball.y - centerBall.y;
var dist:Number = Math.sqrt(dx*dx + dy*dy);
var minDist:Number = ball.radius + centerBall.radius;
if( dist < minDist ){
var angle:Number = Math.atan2( dy,dx );
var tx:Number = centerBall.x + Math.cos( angle ) * minDist;
var ty:Number = centerBall.y + Math.sin( angle ) * minDist;
ball.vx +=( tx - ball.x ) * spring;
ball.vy +=( ty - ball.y ) * spring;
}
}
}
private function move(ball:Ball):void{
ball.x += ball.vx;
ball.y += ball.vy;
if( ball.x + ball.radius > stage.stageWidth ){
ball.x = stage.stageWidth - ball.radius;
ball.vx *= bounce;
} else if( ball.x - ball.radius < 0 ){
ball.x = ball.radius;
ball.vx *= bounce;
}
if( ball.y + ball.radius > stage.stageHeight ){
ball.y = stage.stageHeight - ball.radius;
ball.vy *= bounce;
} else if( ball.y - ball.radius < 0 ){
ball.y = ball.radius;
ball.vy *= bounce;
}
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
public var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number=40, color:uint=0Xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
