angular acceleration basic
forked from acceleration basic (diff: 64)
ActionScript3 source code
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/v5ub
*/
// forked from majoraze's acceleration basic
// forked from majoraze's flash on 2010-11-21
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class Velocity extends Sprite {
private var arrow:Arrow;
private var vx:Number = 0;
private var vy:Number = 0;
private var force:Number = .5;
public function Velocity() {
init();
}
private function init():void {
arrow = new Arrow();
addChild(arrow);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var dx:Number = mouseX - arrow.x;
var dy:Number = mouseY - arrow.y;
var angle:Number = Math.atan2(dy,dx);
arrow.rotation = angle * 180/Math.PI;
var ax:Number = Math.cos(angle) * force;
var ay:Number = Math.sin(angle) * force;
vx += ax;
vy += ay;
arrow.x += vx;
arrow.y += vy;
}
}
}
import flash.display.Sprite;
class Arrow extends Sprite {
public function Arrow() {
init();
}
public function init():void {
graphics.lineStyle(1,0,1);
graphics.beginFill(0xff0000);
graphics.moveTo(-50,-25);
graphics.lineTo(0,-25);
graphics.lineTo(0,-50);
graphics.lineTo(50,0);
graphics.lineTo(0,50);
graphics.lineTo(0,25);
graphics.lineTo(-50,25);
graphics.lineTo(-50,-25);
graphics.endFill();
}
}
