acceleration basic
forked from flash on 2010-11-21 (diff: 39)
ActionScript3 source code
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/duUS
*/
// forked from majoraze's flash on 2010-11-21
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class Velocity extends Sprite {
private var ball:Ball;
private var vx:Number = 0;
private var ax:Number = 0;
private var vy:Number = 0;
private var ay:Number = 0;
private var gravity:Number = .1;
public function Velocity() {
init();
}
private function init():void {
ball = new Ball();
addChild(ball);
ball.x = stage.stageWidth/2;
ball.y = stage.stageHeight/2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(e:KeyboardEvent):void {
switch(e.keyCode) {
case Keyboard.LEFT:
ax = -.2;
break;
case Keyboard.RIGHT:
ax = .2;
break;
case Keyboard.UP:
ay = -.2;
break;
case Keyboard.DOWN:
ay = .2;
break;
}
}
private function onKeyUp(e:KeyboardEvent):void {
ax = 0;
ay = 0;
}
private function onEnterFrame(e:Event):void {
vx += ax;
vy += ay;
vy += gravity;
ball.x += vx;
ball.y += vy;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
private var radius:Number;
private var color:uint;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}
