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by plus-tic forked from forked from: forked from: forked from: 画像の読み込み (diff: 41)
♥0 | Line 50 | Modified 2010-06-11 03:08:25 | MIT License | (replaced)
play

ActionScript3 source code

/**
 * Copyright plus-tic ( http://wonderfl.net/user/plus-tic )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/pwU4
 */

package
{
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Loader;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.geom.Point;
	import flash.geom.Rectangle;
	import flash.net.URLRequest;
	import flash.system.LoaderContext;
	import caurina.transitions.*;
 
	import flash.events.MouseEvent;
	public class Main extends Sprite
	{
		private var my_array:Array = [];
		private var charaChip:BitmapData;
		private const C_WIDTH:int = 31;//キャラの幅
		private const C_HEIGHT:int = 30;//キャラの高さ
 
		public function Main()
		{
			var loader:Loader = new Loader();
			loader.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
			loader.load(new URLRequest("http://assets.wonderfl.net/images/related_images/c/c6/c6d0/c6d025f7dd6b2bd96b138515d408767b398e1f02"),
			new LoaderContext(true));
		}
 
		public function initHandler(event:Event):void{
			// チップ画像読み込み
			var loader:Loader = event.currentTarget.loader;
			charaChip = new BitmapData(loader.width, loader.height, true, 0x0);
			charaChip.draw(loader);
 
			// 切り出す
			charaChip.threshold(charaChip, charaChip.rect, new Point(), "==", 0xFF0000, 0x0, 0xFFFFFF);//背景透過処理
			var chara:BitmapData = new BitmapData(C_WIDTH, C_HEIGHT, true, 0x0);
			chara.copyPixels(charaChip, new Rectangle(C_WIDTH * 0, C_HEIGHT * 0, C_WIDTH, C_HEIGHT), new Point());
			
			//デカイの複数作成
			for(var i:uint = 0; i < 10; i++){
			var bitmap:Bitmap = new Bitmap(chara);
			bitmap.scaleX = bitmap.scaleY = 2;
			bitmap.x = stage.stageWidth/2;
			bitmap.y = stage.stageHeight/2;
			addChild(bitmap);
			my_array.push(bitmap);
			}
		}
		
		//乱数
		private function rand(num:Number):Number{
			return Math.random()*num;
		} 
		
	}
}

class Rockman{
	public var rockman:Main = new Main();
}

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