forked from: 変数を使って直線を描く

by nan05aur forked from 変数を使って直線を描く (diff: 56)
♥0 | Line 63 | Modified 2011-09-08 03:45:53 | MIT License
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ActionScript3 source code

/**
 * Copyright nan05aur ( http://wonderfl.net/user/nan05aur )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/oWZ9
 */

// forked from shmdmoto's 変数を使って直線を描く
package 
{
    import frocessing.display.F5MovieClip2D;
    /**
     * 変数を使った直線の描画:
     * @author shmdmoto
     */
    public class GraphicExample extends F5MovieClip2D
    {
        public function draw() : void
        {
            // ここに描画命令を記述します.
            // (x,y) : 直線の始点
            var x:Number =  50;
            var y:Number =  50;
            var w:Number = 200;
            var v:int    =  30;
            line(x,y,x+w,y);
            // 始点を50ピクセル移動
            y = y + v;
            line(x,y,x+w,y);
            // 始点を50ピクセル移動
            y = y + v;
            line(x,y,x+w,y);
            // 始点を50ピクセル移動
            y = y + v;
            line(x,y,x+w,y);
            
            y = y + v;
            line(x,y,x+w,y);
            
            y = y + v;
            line(x,y,x,y+w);
            x = x + v;
            line(x,y,x,y+w);
            x = x + v;
            line(x,y,x,y+w);
            x = x + v;
            line(x,y,x,y+w);
            
            x = 150;
            y = 200;
            v =  20;
            
            line(x,y,x+w,y);
            y = y + v;
            x = x + v;
            line(x,y,x+w,y);
            y = y + v;
            x = x + v;
            line(x,y,x+w,y);
            y = y + v;
            x = x + v;
            line(x,y,x+w,y);
            y = y + v;
            x = x + v;
            line(x,y,x+w,y);
            
            x = 150;
            y = 300;
            w =  20;
            
            line(x,y,x+w,y);
            y = y + v;
            w = w + v;
            line(x,y,x+w,y);
            y = y + v;
            w = w + v;
            line(x,y,x+w,y);
            y = y + v;
            w = w + v;
            line(x,y,x+w,y);
            y = y + v;
            w = w + v;
            line(x,y,x+w,y);
        }
    }

}