自己forkバネ運動基礎2α
forked from バネ運動基礎2 2軸+マウス (diff: 33)
想定していたのとかなり違うけど、 とりあえず一段落ということで
ActionScript3 source code
/**
* Copyright Nowloading_ ( http://wonderfl.net/user/Nowloading_ )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/njnL
*/
// forked from ton_'s バネ運動基礎2 2軸+マウス
package {
import flash.display.Sprite;
import flash.events.Event;
public class FlashTest extends Sprite {
private var ball:Array;
private var spring:Number = 0.02;
//摩擦ありの場合
private var friction:Number = 0.98;
//加速度と速度は配列にしないと
private var vx:Array;
private var vy:Array;
public function FlashTest() {
init();
}
public function init():void{
graphics.lineStyle(1,0x000000);
graphics.drawCircle(stage.stageWidth/2,stage.stageHeight/2,3);
vx = new Array;
vy = new Array;
for(var i:int=0; i<4; i++){
vx[i] = 0;
vy[i] = 0;
}
ball = new Array();
for(var i:int=0; i<4; i++){
ball[i] = new Ball(20,0x00ff00+i*0x440044);
ball[i].x=40+i*20;
ball[i].y=40+i*20;
addChild(ball[i]);
}
addEventListener(Event.ENTER_FRAME,oEF);
}
private function oEF(e:Event):void{
for(var i:int=0; i<4; i++){
var ax:Number=(mouseX - ball[i].x)*(spring-i*0.001);
vx[i] += ax;
vx[i] *= friction;
ball[i].x += vx[i];
var ay:Number=(mouseY - ball[i].y)*(spring-i*0.001);
vy[i] += ay;
vy[i] *= friction;
ball[i].y += vy[i];
}
}
}
}
import flash.display.Sprite;
class Ball extends Sprite{
public var radius:Number;
public var color:uint;
public var vx:Number =0;
public var vy:Number =0;
public function Ball(radius:Number = 40,color:uint = 0xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void{
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill();
}
}
