forked from: forked from: 図形を描こう

by Masayuki.Kondo forked from forked from: 図形を描こう (diff: 1)
♥0 | Line 27 | Modified 2012-03-17 19:01:54 | MIT License
play

ActionScript3 source code

/**
 * Copyright Masayuki.Kondo ( http://wonderfl.net/user/Masayuki.Kondo )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/mBAw
 */

// forked from Masayuki.Kondo's forked from: 図形を描こう
// forked from umhr's 図形を描こう
package {
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            // write as3 code here..
            
            var shikaku:Sprite = new Sprite();
            shikaku.graphics.beginFill(0x000000);
            shikaku.graphics.drawRect(0,0,100,100);
            shikaku.graphics.endFill();
            shikaku.x = 245;
            shikaku.y = 200;
            shikaku.rotation = 45;
            
            
            this.addChild(shikaku);
            
            var waku:Sprite = new Sprite();
            //waku.graphics.beginFill(0xFF0000,0.5);
            waku.graphics.lineStyle(0,0x00FF00);
            waku.graphics.drawRect(0,0,10,10);
            waku.graphics.endFill();
            waku.x = 240;
            waku.y = -15;
            this.addChild(waku);
            
            var maru:Sprite = new Sprite();
            maru.graphics.beginFill(0xFF0000);
            maru.graphics.drawCircle(240,-10,5);
            maru.graphics.endFill();
            this.addChild(maru);
            
         //var sen:Sprite = new Sprite();
            //sen.graphics.lineStyle(2,0x00FF00);
           // sen.graphics.moveTo(200,200);
            //sen.graphics.lineTo(250,300);
           // sen.graphics.lineTo(350,250);
            //sen.graphics.lineTo(400,350);
           // this.addChild(sen);
            
            //var kyokusen:Sprite = new Sprite();
           // kyokusen.graphics.lineStyle(2,0x0000FF);
           // kyokusen.graphics.moveTo(200,200);
           // kyokusen.graphics.curveTo(150,200,250,300);
           // kyokusen.graphics.lineTo(350,250);
           // kyokusen.graphics.lineTo(400,350);
            //this.addChild(kyokusen);
        }
    }
}