forked from: 図形を描こう
forked from 図形を描こう (diff: 28)
ActionScript3 source code
/**
* Copyright Masayuki.Kondo ( http://wonderfl.net/user/Masayuki.Kondo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/juON
*/
// forked from umhr's 図形を描こう
package {
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
var shikaku:Sprite = new Sprite();
shikaku.graphics.beginFill(0x000000);
shikaku.graphics.drawRect(0,0,100,100);
shikaku.graphics.endFill();
shikaku.x = 245;
shikaku.y = 200;
shikaku.rotation = 45;
this.addChild(shikaku);
var waku:Sprite = new Sprite();
//waku.graphics.beginFill(0xFF0000,0.5);
waku.graphics.lineStyle(0,0x00FF00);
waku.graphics.drawRect(0,0,10,10);
waku.graphics.endFill();
waku.x = 240;
waku.y = -15;
this.addChild(waku);
var maru:Sprite = new Sprite();
maru.graphics.beginFill(0xFF0000);
maru.graphics.drawCircle(240,-10,5);
maru.graphics.endFill();
this.addChild(maru);
//var sen:Sprite = new Sprite();
//sen.graphics.lineStyle(2,0x00FF00);
// sen.graphics.moveTo(200,200);
//sen.graphics.lineTo(250,300);
// sen.graphics.lineTo(350,250);
//sen.graphics.lineTo(400,350);
// this.addChild(sen);
//var kyokusen:Sprite = new Sprite();
// kyokusen.graphics.lineStyle(2,0x0000FF);
// kyokusen.graphics.moveTo(200,200);
// kyokusen.graphics.curveTo(150,200,250,300);
// kyokusen.graphics.lineTo(350,250);
// kyokusen.graphics.lineTo(400,350);
//this.addChild(kyokusen);
}
}
}
