forked from: Ground
forked from Ground (diff: 116)
Ground.as Display a 3d ground surface and pillars.
ActionScript3 source code
/**
* Copyright ABA ( http://wonderfl.net/user/ABA )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/gYvR
*/
// forked from ABA's Ground
// Ground.as
// Display a 3d ground surface and pillars.
package
{
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.events.Event;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")]
public class Ground extends Sprite
{
private const SCREEN_WIDTH:int = 465;
private const SCREEN_HEIGHT:int = 465;
private const COUNT:int = 512;
private const NEAR_PLANE_DIST:Number = 0.6;
private const PROJECTION_RATIO:Number = 250;
private const LOD_RATIO:Number = 1.05;
private const LOD_START_COUNT:Number = 16;
private const PILLARS_COUNT:int = 32;
private var buffer:BitmapData;
private var rect:Rectangle;
private var degs:Array;
private var index:int;
private var offset:Number;
private var gys:Array;
private var gzs:Array;
private var gcs:Array;
private var gas:Array;
private var gIndices:Array;
private var gCount:int;
private var sightY:Number;
private var pillars:Array;
private var pillarRect:Rectangle;
public function Ground()
{
buffer = new BitmapData(SCREEN_WIDTH, SCREEN_HEIGHT, false, 0);
var screen:Bitmap = new Bitmap(buffer);
addChild(screen);
rect = new Rectangle;
pillarRect = new Rectangle;
gys = new Array;
gzs = new Array;
gcs = new Array;
gas = new Array;
gIndices = new Array;
var di:Number = 0;
var did:Number = 1.0;
gCount = 0;
while (di < COUNT)
{
gys.push(0.0);
gzs.push(0.0);
gcs.push(int(0));
gas.push(int(0));
gIndices.push(int(0));
if (di > LOD_START_COUNT)
did *= LOD_RATIO;
di += did;
gCount++;
}
var i:int;
degs = new Array;
for (i = 0; i < COUNT; i++)
{
var d:Number;
if (i < COUNT / 4)
d = -0.001;
else if (i < COUNT / 2)
d = 0.002;
else if (i < COUNT / 4 * 3)
d = -0.003;
else
d = 0.004;
degs.push(d);
}
pillars = new Array;
for (i = 0; i < PILLARS_COUNT; i++)
{
var p:Pillar = new Pillar;
p.x = (Math.random() * 0.9 + 0.1) * 200;
if (Math.random() < 0.5)
p.x *= -1;
p.z = Math.random() * COUNT;
p.width = 2;
p.height = 10 + Math.random() * 15;
pillars.push(p);
}
index = 0;
offset = 0;
sightY = 0;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(evt:Event):void
{
buffer.fillRect(buffer.rect, 0);
goForward(2.1);
var idx:int = index;
var d:Number = degs[idx];
var dv:Number = -offset * d;
var y:Number = 5 - offset * d;
var z:Number = 1.0 - offset;
var di:Number = 0;
var did:Number = 1.0;
var i:int;
var gi:int = 0;
var r:Number;
for (i = 0; i < COUNT; i++)
{
var py:Number = y;
var pz:Number = z;
dv += degs[idx] - sightY * 0.00002;
y += dv;
z += 1.0;
if (i > di)
{
r = Number(i) - di;
gys[gi] = py * r + y * (1 - r);
gzs[gi] = pz * r + z * (1 - r);
var a:int = 255 - int(i * 255 / COUNT);
gas[gi] = a;
if (idx % 16 < 8)
gcs[gi] = createColor(0x66, 0x88, 0x66, a);
else
gcs[gi] = createColor(0x77, 0x77, 0x77, a);
gIndices[gi] = idx;
gi++;
if (di > LOD_START_COUNT)
did *= LOD_RATIO;
di += did;
}
idx++;
if (idx >= COUNT)
idx = 0;
}
rect.x = 0;
rect.width = SCREEN_WIDTH;
var sx:Number;
var sy:Number;
var psy:Number = 99999;
for (i = gCount - 1; i >= 0; i--)
{
y = gys[i];
z = gzs[i];
sy = y * NEAR_PLANE_DIST / z * PROJECTION_RATIO + SCREEN_HEIGHT / 2;
if (sy > psy)
{
rect.y = psy;
rect.height = sy - psy;
buffer.fillRect(rect, gcs[i]);
}
if (i < gCount - 1)
{
for (var j:int = 0; j < PILLARS_COUNT; j++)
{
var p:Pillar = pillars[j];
if (gIndices[i] > gIndices[i + 1])
{
drawPillar(p, gIndices[i], gIndices[i + 1] + COUNT, i);
drawPillar(p, gIndices[i] - COUNT, gIndices[i + 1], i);
}
else
{
drawPillar(p, gIndices[i], gIndices[i + 1], i);
}
}
}
psy = sy;
}
}
private function drawPillar(p:Pillar, si:int, ei:int, i:int):void
{
if (p.z >= si && p.z < ei)
{
var r:Number = Number(ei - p.z) / (ei - si);
var y:Number = gys[i] * r + gys[i + 1] * (1 - r);
var z:Number = gzs[i] * r + gzs[i + 1] * (1 - r);
var sx:Number = p.x * NEAR_PLANE_DIST / z * PROJECTION_RATIO + SCREEN_WIDTH / 2;
var sy:Number = y * NEAR_PLANE_DIST / z * PROJECTION_RATIO + SCREEN_HEIGHT / 2;
var sh:Number = NEAR_PLANE_DIST / z * PROJECTION_RATIO;
for (var j:int = 0; j < 5; j++)
{
pillarRect.x = sx - sh * p.width * 2 / 5 * j;
pillarRect.y = sy - sh * p.height;
pillarRect.width = sh * p.width * 2 / 5;
pillarRect.height = sh * p.height * 2;
buffer.fillRect(pillarRect, createColor(0x55 + 0x11 * j, 0x55 + 0x11 * j, 0xbb, gas[i]));
}
}
}
private function createColor(r:int, g:int, b:int, a:int):int
{
return int(r * a / 256) * 0x10000 + int(g * a / 256) * 0x100 + int(b * a / 256);
}
private function goForward(v:Number):void
{
offset += v;
while (offset >= 1.0)
{
offset -= 1.0;
index++;
if (index >= COUNT)
index -= COUNT;
}
}
}
}
class Pillar
{
public var x:Number;
public var z:Number;
public var width:Number;
public var height:Number;
}