Ground
Ground.as
♥2 |
Line 155 |
Modified 2008-12-18 20:52:16 |
MIT License
archived:2017-03-05 00:05:56
ActionScript3 source code
/**
* Copyright ABA ( http://wonderfl.net/user/ABA )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rVuo
*/
/*
* Ground.as
*/
package
{
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.events.Event;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")]
/**
* Draw a 3d ground surface.
*/
public class Ground extends Sprite
{
private static const SCREEN_WIDTH:int = 465;
private static const SCREEN_HEIGHT:int = 465;
private static const COUNT:int = 512;
private static const NEAR_PLANE_DIST:Number = 0.6;
private static const PROJECTION_RATIO:Number = 250;
private static const LOD_RATIO:Number = 1.05;
private static const LOD_START_COUNT:Number = 16;
private var buffer:BitmapData;
private var rect:Rectangle;
private var degs:Array;
private var index:int;
private var offset:Number;
private var gys:Array;
private var gzs:Array;
private var gcs:Array;
private var gCount:int;
private var sightY:Number;
public function Ground()
{
buffer = new BitmapData(SCREEN_WIDTH, SCREEN_HEIGHT, false, 0);
var screen:Bitmap = new Bitmap(buffer);
addChild(screen);
rect = new Rectangle;
degs = new Array;
gys = new Array;
gzs = new Array;
gcs = new Array;
for (var i:int = 0; i < COUNT; i++)
{
degs.push(0);
}
var di:Number = 0;
var did:Number = 1.0;
gCount = 0;
while (di < COUNT)
{
gys.push(0.0);
gzs.push(0.0);
gcs.push(int(0));
if (di > LOD_START_COUNT)
did *= LOD_RATIO;
di += did;
gCount++;
}
start();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(evt:Event):void
{
buffer.fillRect(buffer.rect, 0);
update();
}
private function start():void
{
for (var i:int = 0; i < COUNT; i++)
{
if (i < COUNT / 4)
degs[i] = -0.001;
else if (i < COUNT / 2)
degs[i] = 0.002;
else if (i < COUNT / 4 * 3)
degs[i] = -0.003;
else
degs[i] = 0.004;
}
index = 0;
offset = 0;
sightY = 0;
}
private function update():void
{
goForward(1.7);
var idx:int = index;
var d:Number = degs[idx];
var dv:Number = -offset * d;
var y:Number = 5 - offset * d;
var z:Number = 1.0 - offset;
var sx:Number;
var sy:Number;
var ss:Number;
var di:Number = 0;
var did:Number = 1.0;
var i:int;
var gi:int = 0;
for (i = 0; i < COUNT; i++)
{
var py:Number = y;
var pz:Number = z;
dv += degs[idx] - sightY * 0.00002;
y += dv;
z += 1.0;
if (i > di)
{
var r:Number = Number(i) - di;
gys[gi] = py * r + y * (1 - r);
gzs[gi] = pz * r + z * (1 - r);
var a:int = 255 - int(i * 255 / COUNT);
if (idx % 16 < 8)
gcs[gi] = createColor(0x66, 0x88, 0x66, a);
else
gcs[gi] = createColor(0x77, 0x77, 0x77, a);
gi++;
if (di > LOD_START_COUNT)
did *= LOD_RATIO;
di += did;
}
idx++;
if (idx >= COUNT)
idx = 0;
}
rect.x = 0;
rect.width = SCREEN_WIDTH;
var psy:Number = 99999;
for (i = gCount - 1; i >= 0; i--)
{
y = gys[i];
z = gzs[i];
sy = y * NEAR_PLANE_DIST / z * PROJECTION_RATIO + SCREEN_HEIGHT / 2;
ss = 1.0 * NEAR_PLANE_DIST / z * PROJECTION_RATIO;
if (sy > psy)
{
rect.y = psy;
rect.height = sy - psy;
buffer.fillRect(rect, gcs[i]);
}
psy = sy;
}
}
private function createColor(r:int, g:int, b:int, a:int):int
{
return int(r * a / 256) * 0x10000 + int(g * a / 256) * 0x100 + int(b * a / 256);
}
private function goForward(v:Number):void
{
offset += v;
while (offset >= 1.0)
{
offset -= 1.0;
index++;
if (index >= COUNT)
index -= COUNT;
}
}
}
}