Loaderのプーリング
forked from new Loader() (diff: 1)
プールするのと取り出すのは劇的に早いみたいだけれども、プールする機会がほとんど無い場合は却ってメモリ食い過ぎだし、そしてとても遅くなる。
ActionScript3 source code
/**
* Copyright yasurageruheya ( http://wonderfl.net/user/yasurageruheya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/dtuD
*/
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.system.System;
import flash.text.TextField;
import flash.utils.ByteArray;
public class FlashTest extends Sprite {
public const LOOP:int = 4100;
public const txt:TextField = new TextField();
public var tests:Vector.<Tester> = new Vector.<Tester>();
public var freeMemory:int;
public var gcCount10byte:int = 0;
public var gcCount100byte:int = 0;
public var gcCount1KB:int = 0;
public var gcCount10KB:int = 0;
public var gcCount100KB:int = 0
public var gcCount1MB:int = 0;
public var gcCount10MB:int = 0;
public var gcCount100MB:int = 0;
public var gcCount:int = 0;
public var totalFrames:Number = 1;
public function FlashTest() {
var vec:Vector.<Loader> = new Vector.<Loader>(LOOP);
var count:int = 0;
//*
tests[tests.length] = new Tester("プールが空の状態 fromPool : ", function():void
{
var i:int = LOOP;
while (i--)
{
vec[i] = PoolLoader.fromPool();
}
});
tests[tests.length] = new Tester("プーリング toPool : ", function():void
{
var i:int = LOOP;
while (i--)
{
PoolLoader.toPool(vec[i]);
}
});
vec = new Vector.<Loader>(LOOP);
tests[tests.length] = new Tester("プールから取り出す fromPool : ", function():void
{
var i:int = LOOP;
while (i--)
{
vec[i] = PoolLoader.fromPool();
}
});
/*/
tests[tests.length] = new Tester("new Loader() : ", function():void
{
var i:int = LOOP;
while (i--)
{
new Loader();
}
});
//*/
tests.reverse();
txt.width = 500;
txt.height = 500;
addChild(txt);
freeMemory = System.freeMemory;
// write as3 code here..
addEventListener(Event.ENTER_FRAME, test);
}
private function test(e:Event):void
{
var str:String = "";
var i:int = tests.length;
while (i--)
{
str += tests[i].start();
}
if (tests.length > 1)
{
str += "プーリングと取り出しの合計 : " + (tests[0].timeAverage + tests[1].timeAverage) + " ms.\n";
}
str += "memory : total " + System.totalMemory + " / private " + System.privateMemory + "\n";
const currentFreeMemory:Number = System.freeMemory;
if (freeMemory < currentFreeMemory)
{
gcCount++;
const gcMemory:Number = currentFreeMemory - freeMemory;
if (gcMemory > 100000000)
{
gcCount100MB++;
}
else if (gcMemory > 10000000)
{
gcCount10MB++;
}
else if (gcMemory > 1000000)
{
gcCount1MB++;
}
else if (gcMemory > 100000)
{
gcCount100KB++;
}
else if (gcMemory > 10000)
{
gcCount10KB++;
}
else if (gcMemory > 1000)
{
gcCount1KB++;
}
else if (gcMemory > 100)
{
gcCount100byte++;
}
else if (gcMemory > 10)
{
gcCount10byte++;
}
}
freeMemory = System.freeMemory;
str += "\n100MB\tGC発生回数?\t: " + gcCount100MB;
str += "\n10MB\t\tGC発生回数?\t: " + gcCount10MB;
str += "\n1MB\t\tGC発生回数?\t: " + gcCount1MB;
str += "\n100KB\t\tGC発生回数?\t: " + gcCount100KB;
str += "\n10KB\t\tGC発生回数?\t: " + gcCount10KB;
str += "\n1KB\t\tGC発生回数?\t: " + gcCount1KB;
str += "\n100byte\tGC発生回数?\t: " + gcCount100byte;
str += "\n10byte\t\tGC発生回数?\t: " + gcCount10byte;
str += "\n\t\t\tGC発生回数?\t: " + gcCount;
str += "\n\t\t\tGC発生率?\t: " + ((gcCount / (totalFrames++)) * 100) + "%";
txt.text = str;
}
}
}
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.geom.Rectangle;
import flash.system.System;
import flash.utils.ByteArray;
import flash.utils.Dictionary;
import flash.utils.getTimer;
class Tester
{
public var time:Number = 0;
public var name:String;
public var test:Function;
public var count:Number = 1;
public function start():String
{
const startTime:int = getTimer();
test();
time += getTimer() - startTime;
return name + (time / (count++)) + " ms.\n";
}
public function get timeAverage():Number
{
return time / count;
}
public function Tester(name:String, test:Function)
{
this.name = name;
this.test = test;
}
}
class PoolLoader
{
private static const _pool:Vector.<Loader> = new Vector.<Loader>();
private static const _dic:Dictionary = new Dictionary();
[Inline]
public static function fromPool():Loader
{
var i:int = _pool.length;
var b:Loader;
while (i--)
{
b = _pool.pop();
delete _dic[b];
if (!b.contentLoaderInfo.bytesTotal)
{
return b;
}
}
return new Loader();
}
[Inline]
public static function toPool(b:Loader):void
{
if (!_dic[b])
{
b.unloadAndStop();
_dic[b] = true;
_pool[_pool.length] = b;
}
}
}
