basic springing
forked from basic easing (diff: 49)
ActionScript3 source code
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/4SjQ
*/
// forked from majoraze's basic easing
// forked from majoraze's Throwing
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
public class Spring extends Sprite {
private var ball:Ball;
private var spring:Number = .1;
private var targetX:Number = stage.stageWidth/2;
private var targetY:Number = stage.stageHeight/2;
private var vx:Number = 0;
private var vy:Number = 0;
private var friction:Number = .93;
private var gravity:Number = 5;
public function Spring() {
init();
}
private function init():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
ball = new Ball();
addChild(ball);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var dx:Number = mouseX - ball.x;
var dy:Number = mouseY - ball.y;
var ax:Number = dx * spring;
var ay:Number = dy * spring;
vx += ax;
vy += ay;
vy += gravity;
vx *= friction;
vy *= friction;
ball.x += vx;
ball.y += vy;
//making a line to make more visible
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(ball.x, ball.y);
graphics.lineTo(mouseX, mouseY);
}
}
}
//ball class
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}
