basic easing
forked from Throwing (diff: 61)
ActionScript3 source code
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/h7r1
*/
// forked from majoraze's Throwing
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
public class Easing extends Sprite {
private var ball:Ball;
private var easing:Number = .2;
private var targetX:Number = stage.stageWidth/2;
private var targetY:Number = stage.stageHeight/2;
public function Easing() {
init();
}
private function init():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
ball = new Ball();
addChild(ball);
ball.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var dx:Number = targetX - ball.x;
var dy:Number = targetY - ball.y;
var distance:Number = Math.sqrt(dx * dx + dy * dy);
//check if the ball reaches the target (or get close enought to stop the code)
if (distance < 1) {
ball.x = targetX;
ball.y = targetY;
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
} else {
var vx:Number = (targetX - ball.x) * easing;
var vy:Number = (targetY - ball.y) * easing;
ball.x += vx;
ball.y += vy;
}
}
private function onMouseDown(e:MouseEvent):void {
//check if there's no enterframe (that means its already on the target)
if (hasEventListener(Event.ENTER_FRAME)) {
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
ball.startDrag();
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseUp(e:MouseEvent):void {
ball.stopDrag();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
}
}
//ball class
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}
