Getting distance with Vector3D.distance() and Math.sqrt() methods

by Fumio forked from Getting distance with Point.distance() and Math.sqrt() methods (diff: 19)
♥0 | Line 71 | Modified 2011-04-22 00:30:37 | MIT License
play

ActionScript3 source code

/**
 * Copyright Fumio ( http://wonderfl.net/user/Fumio )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/1paK
 */

package {
	import flash.display.Sprite;
	import flash.utils.getTimer;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFormat;
	import flash.text.TextFormatAlign;
	import flash.geom.Vector3D;
	[SWF(width = "240",height = "180")]
	public class GettingDistance extends Sprite {
		private const AMOUNT:uint = 1000000;
		private var myVector:Vector.<Vector3D> = new Vector.<Vector3D>(AMOUNT);
		private var my_txt:TextField = new TextField();
		private var label_txt:TextField = new TextField();
		private var my_fmt:TextFormat = new TextFormat();
		public function GettingDistance() {
			// Creating a TextField for display
			createTextField();
			createVector3Ds();
			// Starting Test
			test(warmingUp, "empty loop");
			test(useMath, "Math.sqrt()");
			test(useVector3D, "Vector3D.distance()");
		}
		private function test(myFunction:Function,label_str:String):void {
			var _vector:Vector.<Vector3D>  = myVector;
			var nAmount:uint = _vector.length - 1;
			var started:int = getTimer();
			for (var i:uint = 0; i < nAmount; i++) {
				var beginVector3D:Vector3D = _vector[i];
				var endVector3D:Vector3D = _vector[uint(i + 1)];
				var distance:Number = myFunction(beginVector3D, endVector3D);
			}
			xTrace(label_str,getTimer() - started);
		}
		private function useVector3D(beginVector3D:Vector3D, endVector3D:Vector3D):Number {
			var distance:Number = Vector3D.distance(beginVector3D, endVector3D);
			return distance;
		}
		private function useMath(beginVector3D:Vector3D, endVector3D:Vector3D):Number {
			var nX:Number = endVector3D.x - beginVector3D.x;
			var nY:Number = endVector3D.y - beginVector3D.y;
			var nZ:Number = endVector3D.z - beginVector3D.z;
			var distance:Number = Math.sqrt(nX * nX + nY * nY + nZ * nZ);
			return distance;
		}
		private function warmingUp(beginVector3D:Vector3D, endVector3D:Vector3D):Number {
			return 0;
		}
        private function createVector3Ds():void {
            var nAmount:uint = AMOUNT;
            for (var i:uint = 0; i < nAmount; i++) {
				var nX:Number = Math.random() * 1000;
				var nY:Number = Math.random() * 1000;
				var nZ:Number = Math.random() * 1000;
                myVector[i] = new Vector3D(nX, nY, nZ);
            }
        }
        private function createTextField():void {
            addChild(my_txt);
            addChild(label_txt);
            my_fmt.align = TextFormatAlign.RIGHT;
            my_txt.x +=  50;
            my_txt.defaultTextFormat = my_fmt;
            my_txt.autoSize = TextFieldAutoSize.RIGHT;
            label_txt.autoSize = TextFieldAutoSize.LEFT;
        }
        private function xTrace(_str:String, n:int):void {
            my_txt.appendText(String(n) + "\n");
            label_txt.appendText(_str + ":" + "\n");
        }
	}
}