Getting distance with Point.distance() and Math.sqrt() methods
♥0 |
Line 69 |
Modified 2011-04-22 00:28:44 |
MIT License
archived:2017-03-10 05:48:22
ActionScript3 source code
/**
* Copyright Fumio ( http://wonderfl.net/user/Fumio )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rUa2
*/
package {
import flash.display.Sprite;
import flash.utils.getTimer;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.geom.Point;
[SWF(width = "240",height = "180")]
public class GettingDistance extends Sprite {
private const AMOUNT:uint = 1000000;
private var myVector:Vector.<Point> = new Vector.<Point>(AMOUNT);
private var my_txt:TextField = new TextField();
private var label_txt:TextField = new TextField();
private var my_fmt:TextFormat = new TextFormat();
public function GettingDistance() {
// Creating a TextField for display
createTextField();
createPoints();
// Starting Test
test(warmingUp, "empty loop");
test(useMath, "Math.sqrt()");
test(usePoint, "Point.distance()");
}
private function test(myFunction:Function,label_str:String):void {
var _vector:Vector.<Point> = myVector;
var nAmount:uint = _vector.length - 1;
var started:int = getTimer();
for (var i:uint = 0; i < nAmount; i++) {
var beginPoint:Point = _vector[i];
var endPoint:Point = _vector[uint(i + 1)];
var distance:Number = myFunction(beginPoint, endPoint);
}
xTrace(label_str,getTimer() - started);
}
private function usePoint(beginPoint:Point, endPoint:Point):Number {
var distance:Number = Point.distance(beginPoint, endPoint);
return distance;
}
private function useMath(beginPoint:Point, endPoint:Point):Number {
var nX:Number = endPoint.x - beginPoint.x;
var nY:Number = endPoint.y - beginPoint.y;
var distance:Number = Math.sqrt(nX * nX + nY * nY);
return distance;
}
private function warmingUp(beginPoint:Point, endPoint:Point):Number {
return 0;
}
private function createPoints():void {
var nAmount:uint = AMOUNT;
for (var i:uint = 0; i < nAmount; i++) {
var nX:Number = Math.random() * 1000;
var nY:Number = Math.random() * 1000;
myVector[i] = new Point(nX, nY);
}
}
private function createTextField():void {
addChild(my_txt);
addChild(label_txt);
my_fmt.align = TextFormatAlign.RIGHT;
my_txt.x += 50;
my_txt.defaultTextFormat = my_fmt;
my_txt.autoSize = TextFieldAutoSize.RIGHT;
label_txt.autoSize = TextFieldAutoSize.LEFT;
}
private function xTrace(_str:String, n:int):void {
my_txt.appendText(String(n) + "\n");
label_txt.appendText(_str + ":" + "\n");
}
}
}