writeShort2回するよりuint32bit作ってからwriteUintの方が速い
24bit高速に書き込む方法があったら誰か教えてください
・追記
デバッグ版プレイヤーだとポインタ移動で書き込む方が速く見えるけど、普通のプレイヤーだとビルトイン関数使ってる方が速い
♥0 |
Line 166 |
Modified 2011-06-01 09:06:55 |
MIT License
archived:2017-03-20 08:07:28
ActionScript3 source code
/**
* Copyright yasurageruheya ( http://wonderfl.net/user/yasurageruheya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/1YE0
*/
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.display.Graphics;
import flash.utils.ByteArray;
import flash.utils.getTimer;
public class FlashTest extends Sprite {
private const _8bit:uint = 0x000000FF;
private const _16bit:uint = 0x0000FFFF;
private const _24bit:uint = 0x00FFFFFF;
private const _32bit:uint = 0xFFFFFFFF;
private const COUNT:int = 1000000;
private var txt:TextField;
public function FlashTest() {
// write as3 code here..
txt = new TextField();
txt.autoSize = "left";
addChild(txt);
var spr:Sprite = createBtn("one more test", 0, 400);
addChild(spr);
spr.addEventListener(MouseEvent.CLICK, test);
test(null);
}
private function test(e:MouseEvent):void
{
var bytes:ByteArray = new ByteArray();
var time:int;
var i:int;
var ptr:uint;
txt.text = "テスト回数 " + COUNT + "";
time = getTimer();
i = COUNT;
while (i--)
{
bytes[0] = _8bit;
}
txt.appendText("\nbytes[0] = _8bit : " + (getTimer() - time) + " msec");
bytes.clear();
time = getTimer();
i = COUNT;
while (i--)
{
bytes[0] = _16bit;
}
txt.appendText("\nbytes[0] = _16bit : " + (getTimer() - time) + " msec");
txt.appendText("\n============================");
bytes.clear();
time = getTimer();
i = COUNT;
while (i--)
{
bytes.writeShort(_16bit);
}
txt.appendText("\nbytes.writeShort(_16bit) "+bytes.length+"byte書込 : " + (getTimer() - time) + " msec");
bytes.clear();
time = getTimer();
i = COUNT;
ptr = 0;
while (i--)
{
bytes[ptr] = _16bit & 0xFF;
ptr++;
bytes[ptr] = _16bit >> 8;
ptr++;
}
txt.appendText("\nポインタ移動で16bitずつ書込"+bytes.length+"byte書込 : " + (getTimer() - time) + " msec");
txt.appendText("\n============================");
bytes.clear();
time = getTimer();
i = COUNT;
while (i--)
{
bytes.writeShort(_24bit);
bytes.writeByte(_24bit >> 16);
}
txt.appendText("\nwriteShortとwriteByteで24bitずつ書込"+bytes.length+"byte書込 : " + (getTimer() - time) + " msec");
bytes.clear();
time = getTimer();
i = COUNT;
ptr = 0;
while (i--)
{
bytes[ptr] = _24bit & 0xFF;
ptr++;
bytes[ptr] = (_24bit >> 8) & 0xFF;
ptr++;
bytes[ptr] = _24bit >> 16;
ptr++;
}
txt.appendText("\nポインタ移動で24bitずつ書込"+bytes.length+"byte書込 : " + (getTimer() - time) + " msec");
txt.appendText("\n============================");
bytes.clear();
time = getTimer();
i = COUNT;
while (i--)
{
bytes.writeUnsignedInt(_32bit);
}
txt.appendText("\nwriteUnsignedIntで32bitずつ書込"+bytes.length+"byte書込 : " + (getTimer() - time) + " msec");
bytes.clear();
time = getTimer();
i = COUNT;
ptr = 0;
while (i--)
{
bytes[ptr] = _32bit & 0xFF;
ptr++;
bytes[ptr] = (_32bit >> 8) & 0xFF;
ptr++;
bytes[ptr] = (_32bit >> 16) & 0xFF;
ptr++;
bytes[ptr] = _32bit >> 24;
ptr++;
}
txt.appendText("\nポインタ移動で32bitずつ書込"+bytes.length+"byte書込 : " + (getTimer() - time) + " msec");
txt.appendText("\n============================");
time = getTimer();
i = COUNT;
var u:uint;
while (i--)
{
u = _32bit;
}
txt.appendText("\nuint 32bitアクセス : " + (getTimer() - time) + " msec");
txt.appendText("\n============================");
bytes.clear();
time = getTimer();
i = COUNT;
while (i--)
{
u = _8bit + (_8bit << 8) + (_8bit << 16) + (_8bit << 24);
bytes.writeUnsignedInt(u);
}
txt.appendText("\nuintに8bit変数4つで32bit作ってからwriteUnsignedInt"+bytes.length+"byte書込 : " + (getTimer() - time) + " msec");
txt.appendText("\n============================");
bytes.clear();
time = getTimer();
i = COUNT;
while (i--)
{
u = _16bit + (_16bit << 16);
bytes.writeUnsignedInt(u);
}
txt.appendText("\nuintに16bit変数2つで32bit作ってからwriteUnsignedInt"+bytes.length+"byte書込 : " + (getTimer() - time) + " msec");
txt.appendText("\n============================");
}
private function createBtn(str:String, x:int, y:int):Sprite
{
var txt:TextField = new TextField();
var spr:Sprite = new Sprite();
txt.autoSize = "left";
txt.textColor = 0xFFFFFF;
txt.text = str;
txt.selectable = false;
spr.addChild(txt);
var g:Graphics = spr.graphics;
g.beginFill(0, 1);
g.drawRect(0, 0, spr.width, spr.height);
g.endFill();
spr.x = x;
spr.y = y;
addChild(spr);
return spr;
}
}
}