A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
uintValueTypeHandler(value:uint, oldDisplayObject:starling.display:DisplayObject) — Static Method , class feathers.skins.SmartDisplayObjectStateValueSelector |
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The value type handler for type uint (a color to display
by a quad). |
unshift(item:Object) — method, class feathers.data.ListCollection |
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Adds an item to the beginning of the collection. |
updateItem — Event, class feathers.data.HierarchicalCollection |
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Dispatched when a property of an item in the collection has changed
and the item doesn't have its own change event or signal. |
updateItem — Event, class feathers.data.ListCollection |
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Dispatched when a property of an item in the collection has changed
and the item doesn't have its own change event or signal. |
UPDATE_ITEM — Constant Static Property, class feathers.events.CollectionEventType |
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Dispatched when an item in the collection has changed. |
updateItemAt(index:int, ... rest) — method, class feathers.data.HierarchicalCollection |
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If an item doesn't dispatch an event or signal to indicate that it
has changed, you can manually tell the collection about the change,
and the collection will dispatch the CollectionEventType.UPDATE_ITEM
event to manually notify the component that renders the data. |
updateItemAt(index:int) — method, class feathers.data.ListCollection |
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If an item doesn't dispatch an event or signal to indicate that it
has changed, you can manually tell the collection about the change,
and the collection will dispatch the CollectionEventType.UPDATE_ITEM
event to manually notify the component that renders the data. |
updateSnapshotOnScaleChange — Property, class feathers.controls.text.StageTextTextEditor |
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Refreshes the texture snapshot every time that the text editor is
scaled. |
updateSnapshotOnScaleChange — Property, class feathers.controls.text.TextBlockTextRenderer |
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Refreshes the texture snapshot every time that the text renderer is
scaled. |
updateSnapshotOnScaleChange — Property, class feathers.controls.text.TextFieldTextEditor |
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Refreshes the texture snapshot every time that the text editor is
scaled. |
updateSnapshotOnScaleChange — Property, class feathers.controls.text.TextFieldTextRenderer |
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Refreshes the texture snapshot every time that the text renderer is
scaled. |
updateValue(target:Object, state:Object, oldValue:Object) — method, class feathers.skins.StateValueSelector |
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Returns the value stored for a specific state. |
updateValue(target:Object, state:Object, oldValue:Object) — method, class feathers.skins.StateWithToggleValueSelector |
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Returns the value stored for a specific state. |
upIcon — Property, class feathers.controls.Button |
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The icon used for the button's up state. |
upLabelProperties — Property, class feathers.controls.Button |
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An object that stores properties for the button's label text renderer
when the button is in the Button.STATE_UP state, and the
properties will be passed down to the label text renderer when the
button validates. |
upSkin — Property, class feathers.controls.Button |
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The skin used for the button's up state. |
URLAutoCompleteSource — class, package feathers.data |
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Creates a list of suggestions for an AutoComplete component
by loading data from a URL. |
URLAutoCompleteSource(urlRequestFunction:Function, parseResultFunction:Function) — Constructor, class feathers.data.URLAutoCompleteSource |
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Constructor. |
urlLoader — Property, class feathers.controls.ImageLoader |
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The internal flash.net.URLLoader used to load raw data
from URLs. |
urlRequestFunction — Property, class feathers.data.URLAutoCompleteSource |
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A function called by the auto-complete source that builds the
flash.net.URLRequest that is to be loaded. |
useExtraPaddingForOSStatusBar — Property, class feathers.controls.Header |
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If enabled, the header's top padding will be increased to account for
the height of the OS status bar when the app is rendered under the OS
status bar. |
useFixedThrowDuration — Property, class feathers.controls.Scroller |
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If true, the duration of a "throw" animation will be the
same no matter the value of the throw's initial velocity. |
useGutter — Property, class feathers.controls.text.TextFieldTextEditor |
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Determines if the 2-pixel gutter around the edges of the
flash.text.TextField will be used in measurement and
layout. |
useGutter — Property, class feathers.controls.text.TextFieldTextRenderer |
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Determines if the 2-pixel gutter around the edges of the
flash.text.TextField will be used in measurement and
layout. |
useHandCursor — Property, interface feathers.core.IFeathersDisplayObject |
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Determines if the mouse cursor should turn into a hand when the mouse
is over the display object. |
useNative — Property, class feathers.controls.WebView |
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Determines if the system native web browser control is used or if
Adobe AIR's embedded version of the WebKit engine is used. |
userData — Property, class feathers.controls.text.TextBlockTextRenderer |
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Provides a way for the application to associate arbitrary data with
the text block. |
useSeparateBatch — Property, class feathers.controls.text.BitmapFontTextRenderer |
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Determines if the characters are batched normally by Starling or if
they're batched separately. |
useSeparateBatch — Property, class feathers.display.Scale3Image |
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Determines if the regions are batched normally by Starling or if
they're batched separately. |
useSeparateBatch — Property, class feathers.display.Scale9Image |
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Determines if the regions are batched normally by Starling or if
they're batched separately. |
useSeparateBatch — Property, class feathers.display.TiledImage |
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Determines if the tiled images are batched normally by Starling or if
they're batched separately. |
useSnapshotDelayWorkaround — Property, class feathers.controls.text.TextFieldTextEditor |
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Fixes an issue where flash.text.TextField renders
incorrectly when drawn to BitmapData by waiting one
frame. |
useSnapshotDelayWorkaround — Property, class feathers.controls.text.TextFieldTextRenderer |
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Fixes an issue where flash.text.TextField renders
incorrectly when drawn to BitmapData by waiting one
frame. |
useSquareTiles — Property, class feathers.layout.TiledColumnsLayout |
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Determines if the tiles must be square or if their width and height
may have different values. |
useSquareTiles — Property, class feathers.layout.TiledRowsLayout |
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Determines if the tiles must be square or if their width and height
may have different values. |
useStateDelayTimer — Property, class feathers.controls.renderers.BaseDefaultItemRenderer |
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If true, the down state (and subsequent state changes) will be
delayed to make scrolling look nicer. |
useVirtualLayout — Property, class feathers.layout.FlowLayout |
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Determines if virtual layout should be used. |
useVirtualLayout — Property, class feathers.layout.HorizontalLayout |
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Determines if virtual layout should be used. |
useVirtualLayout — Property, class feathers.layout.HorizontalSpinnerLayout |
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Determines if virtual layout should be used. |
useVirtualLayout — Property, interface feathers.layout.IVirtualLayout |
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Determines if virtual layout should be used. |
useVirtualLayout — Property, class feathers.layout.TiledColumnsLayout |
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Determines if virtual layout should be used. |
useVirtualLayout — Property, class feathers.layout.TiledRowsLayout |
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Determines if virtual layout should be used. |
useVirtualLayout — Property, class feathers.layout.VerticalLayout |
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Determines if virtual layout should be used. |
useVirtualLayout — Property, class feathers.layout.VerticalSpinnerLayout |
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Determines if virtual layout should be used. |
useVirtualLayout — Property, class feathers.layout.WaterfallLayout |
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Determines if virtual layout should be used. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |