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uintValueTypeHandler(value:uint, oldDisplayObject:starling.display:DisplayObject) — Static Method , class feathers.skins.SmartDisplayObjectStateValueSelector
The value type handler for type uint (a color to display by a quad).
unshift(item:Object) — method, class feathers.data.ListCollection
Adds an item to the beginning of the collection.
updateItem — Event, class feathers.data.HierarchicalCollection
Dispatched when a property of an item in the collection has changed and the item doesn't have its own change event or signal.
updateItem — Event, class feathers.data.ListCollection
Dispatched when a property of an item in the collection has changed and the item doesn't have its own change event or signal.
UPDATE_ITEM — Constant Static Property, class feathers.events.CollectionEventType
Dispatched when an item in the collection has changed.
updateItemAt(index:int, ... rest) — method, class feathers.data.HierarchicalCollection
If an item doesn't dispatch an event or signal to indicate that it has changed, you can manually tell the collection about the change, and the collection will dispatch the CollectionEventType.UPDATE_ITEM event to manually notify the component that renders the data.
updateItemAt(index:int) — method, class feathers.data.ListCollection
If an item doesn't dispatch an event or signal to indicate that it has changed, you can manually tell the collection about the change, and the collection will dispatch the CollectionEventType.UPDATE_ITEM event to manually notify the component that renders the data.
updateSnapshotOnScaleChange — Property, class feathers.controls.text.StageTextTextEditor
Refreshes the texture snapshot every time that the text editor is scaled.
updateSnapshotOnScaleChange — Property, class feathers.controls.text.TextBlockTextRenderer
Refreshes the texture snapshot every time that the text renderer is scaled.
updateSnapshotOnScaleChange — Property, class feathers.controls.text.TextFieldTextEditor
Refreshes the texture snapshot every time that the text editor is scaled.
updateSnapshotOnScaleChange — Property, class feathers.controls.text.TextFieldTextRenderer
Refreshes the texture snapshot every time that the text renderer is scaled.
updateValue(target:Object, state:Object, oldValue:Object) — method, class feathers.skins.StateValueSelector
Returns the value stored for a specific state.
updateValue(target:Object, state:Object, oldValue:Object) — method, class feathers.skins.StateWithToggleValueSelector
Returns the value stored for a specific state.
upIcon — Property, class feathers.controls.Button
The icon used for the button's up state.
upLabelProperties — Property, class feathers.controls.Button
An object that stores properties for the button's label text renderer when the button is in the Button.STATE_UP state, and the properties will be passed down to the label text renderer when the button validates.
upSkin — Property, class feathers.controls.Button
The skin used for the button's up state.
URLAutoCompleteSource — class, package feathers.data
Creates a list of suggestions for an AutoComplete component by loading data from a URL.
URLAutoCompleteSource(urlRequestFunction:Function, parseResultFunction:Function) — Constructor, class feathers.data.URLAutoCompleteSource
Constructor.
urlLoader — Property, class feathers.controls.ImageLoader
The internal flash.net.URLLoader used to load raw data from URLs.
urlRequestFunction — Property, class feathers.data.URLAutoCompleteSource
A function called by the auto-complete source that builds the flash.net.URLRequest that is to be loaded.
useExtraPaddingForOSStatusBar — Property, class feathers.controls.Header
If enabled, the header's top padding will be increased to account for the height of the OS status bar when the app is rendered under the OS status bar.
useFixedThrowDuration — Property, class feathers.controls.Scroller
If true, the duration of a "throw" animation will be the same no matter the value of the throw's initial velocity.
useGutter — Property, class feathers.controls.text.TextFieldTextEditor
Determines if the 2-pixel gutter around the edges of the flash.text.TextField will be used in measurement and layout.
useGutter — Property, class feathers.controls.text.TextFieldTextRenderer
Determines if the 2-pixel gutter around the edges of the flash.text.TextField will be used in measurement and layout.
useHandCursor — Property, interface feathers.core.IFeathersDisplayObject
Determines if the mouse cursor should turn into a hand when the mouse is over the display object.
useNative — Property, class feathers.controls.WebView
Determines if the system native web browser control is used or if Adobe AIR's embedded version of the WebKit engine is used.
userData — Property, class feathers.controls.text.TextBlockTextRenderer
Provides a way for the application to associate arbitrary data with the text block.
useSeparateBatch — Property, class feathers.controls.text.BitmapFontTextRenderer
Determines if the characters are batched normally by Starling or if they're batched separately.
useSeparateBatch — Property, class feathers.display.Scale3Image
Determines if the regions are batched normally by Starling or if they're batched separately.
useSeparateBatch — Property, class feathers.display.Scale9Image
Determines if the regions are batched normally by Starling or if they're batched separately.
useSeparateBatch — Property, class feathers.display.TiledImage
Determines if the tiled images are batched normally by Starling or if they're batched separately.
useSnapshotDelayWorkaround — Property, class feathers.controls.text.TextFieldTextEditor
Fixes an issue where flash.text.TextField renders incorrectly when drawn to BitmapData by waiting one frame.
useSnapshotDelayWorkaround — Property, class feathers.controls.text.TextFieldTextRenderer
Fixes an issue where flash.text.TextField renders incorrectly when drawn to BitmapData by waiting one frame.
useSquareTiles — Property, class feathers.layout.TiledColumnsLayout
Determines if the tiles must be square or if their width and height may have different values.
useSquareTiles — Property, class feathers.layout.TiledRowsLayout
Determines if the tiles must be square or if their width and height may have different values.
useStateDelayTimer — Property, class feathers.controls.renderers.BaseDefaultItemRenderer
If true, the down state (and subsequent state changes) will be delayed to make scrolling look nicer.
useVirtualLayout — Property, class feathers.layout.FlowLayout
Determines if virtual layout should be used.
useVirtualLayout — Property, class feathers.layout.HorizontalLayout
Determines if virtual layout should be used.
useVirtualLayout — Property, class feathers.layout.HorizontalSpinnerLayout
Determines if virtual layout should be used.
useVirtualLayout — Property, interface feathers.layout.IVirtualLayout
Determines if virtual layout should be used.
useVirtualLayout — Property, class feathers.layout.TiledColumnsLayout
Determines if virtual layout should be used.
useVirtualLayout — Property, class feathers.layout.TiledRowsLayout
Determines if virtual layout should be used.
useVirtualLayout — Property, class feathers.layout.VerticalLayout
Determines if virtual layout should be used.
useVirtualLayout — Property, class feathers.layout.VerticalSpinnerLayout
Determines if virtual layout should be used.
useVirtualLayout — Property, class feathers.layout.WaterfallLayout
Determines if virtual layout should be used.
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