PV3D ライティングテスト
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♥0 |
Line 66 |
Modified 2012-03-27 12:27:44 |
MIT License
archived:2017-03-30 02:56:34
ActionScript3 source code
/**
* Copyright tepe ( http://wonderfl.net/user/tepe )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/zrlr
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
[SWF(backgroundColor="#000000", width="600", height="600", frameRate="30")]
public class Main extends Sprite {
// プロパティ
private var scene:Scene3D;
private var camera:Camera3D;
private var light:PointLight3D;//光源
private var viewport:Viewport3D;
private var renderer:BasicRenderEngine;
private var sphere:Sphere;
private static var radius:uint = 500;
private var angle:Number = 90;
private var degree:Number = 0;
private static var depression:uint = 30;
private static var radian:Number = Math.PI/180;
// コンストラクタ
public function Main() {
init();
}
// メソッド
private function init():void {
scene = new Scene3D();
camera =new Camera3D();
light = new PointLight3D(false);
viewport = new Viewport3D(0, 0, true, false);
renderer = new BasicRenderEngine();
setup();
initialize();
addChild(viewport);
addEventListener(Event.ENTER_FRAME, render, false, 0, true);
}
private function setup():void {
camera.x = 0;
camera.y = 0;
camera.z = radius;
camera.zoom = 25;
camera.focus = 20;
camera.target = DisplayObject3D.ZERO;
//光源位置設定
light.x = -radius;
light.y = radius;
light.z = radius;
}
private function initialize():void {
//マテリアル設定
var material:FlatShadeMaterial = new FlatShadeMaterial(light, 0xFFFFFF);
sphere = new Sphere(material, 160, 40, 20);
scene.addChild(sphere);
}
private function render(evt:Event):void {
//移動
angle ++;
degree += 2;
var dip:Number = depression*Math.sin(degree*radian);
//カメラと光源の位置を合わせる
light.x = camera.x = radius*Math.cos(angle*radian)*Math.cos(dip*radian);
light.y = camera.y = radius*Math.sin(dip*radian);
light.z = camera.z = radius*Math.sin(angle*radian)*Math.cos(dip*radian);
//レンダリング
renderer.renderScene(scene, camera, viewport);
}
}
}