forked from: BoonDockRadioBackGround

by bradsedito forked from BoonDockRadioBackGround (diff: 25)
♥0 | Line 154 | Modified 2010-12-04 02:14:31 | MIT License
play

ActionScript3 source code

/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/zqiJ
 */

// forked from nbhd's BoonDockRadioBackGround
package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.geom.Point;
    import flash.events.Event;
    
    [SWF(width = "465", height = "465", frameRate = "90", backgroundColor = "#000000")]
    public class BoondockRadioBackGround extends Sprite
    {
        private var _mask:Sprite;
        private var _illusion:IllusionBall;
        private var _dotContainer:Bitmap;
        private var _dotData:BitmapData;
        private var _dotSource:BitmapData;
        
        public function BoondockRadioBackGround()
        {
            if (stage) _init();
            else addEventListener(Event.ADDED_TO_STAGE, _init);
        }

        private  function _init():void
        {
            removeEventListener(Event.ADDED_TO_STAGE, _init);
            var dummy:Sprite = new Sprite();
            dummy.graphics.beginFill(0x0);
            dummy.graphics.drawCircle(10, 10, 10);
            
            _dotSource = new BitmapData(20, 20, true, 0xffffff);
            _dotSource.draw(dummy);
            
            _dotData = new BitmapData(465, 465, true, 0xffffff);
            var p:Point = new Point();
            var n:int = 100;
            var r:Number = 10;
            var margin:Number = 0;
            for(var v:int = 0; v < n; v++) {
                for(var k:int = 0; k < n; k++) {
                    if(v == 0){
                        if(k == 0){
                            _dotData.copyPixels(_dotSource, _dotSource.rect, p);
                        }else {
                            p.x = (p.x + r * 2 + margin) * k;
                            _dotData.copyPixels(_dotSource, _dotSource.rect, p);
                            p.x = 0;
                        }
                    }else {
                        if(k == 0) {
                            p.y = (p.y + r * 2 + margin) * v;
                            _dotData.copyPixels(_dotSource, _dotSource.rect, p);
                            p.y = 0;
                        }else{
                            p.x = (p.x + r * 2 + margin) * k;
                            p.y = (p.y + r * 2 + margin) * v;
                            _dotData.copyPixels(_dotSource, _dotSource.rect, p);
                            p.x = 0;
                            p.y = 0;
                        }
                    }
                }
            }
            
            _dotContainer = new Bitmap(_dotData);
            addChild(_dotContainer);
            
            _mask = new Sprite();
            
            _illusion = new IllusionBall();
            addChild(_illusion);
        }
    }
}

import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.PixelSnapping;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.filters.GlowFilter;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.geom.Rectangle;

class IllusionBall extends Sprite
{
    
    private var _bmpData:BitmapData;
    private var _bmp:Bitmap;
    private var _sp :  Sprite;
    private var _sp2: Sprite;
    private var _sp3: Sprite;
    private var _defaultColor:int = 0xffffff;
    private var _colorTransForm:ColorTransform = new ColorTransform(1, 0, 1, 1, 0, 255, 255, -10);
    
    private var _setBmpData:BitmapData;
    private var _point:Point = new Point();
    
    private var _offset2:Number = Math.random();
    private var _offset3:Number = Math.random();
    
    public function IllusionBall():void
    {
        if (stage) _init();
        else addEventListener(Event.ADDED_TO_STAGE, _init);
    }
    
    private function _onResize(event:Event):void 
    {
        if(_setBmpData) {
            _setBmpData.dispose();
            _setBmpData = null;
        }
        if(_bmpData) {
            _bmpData.dispose();
            _bmpData = null;
        }
        if(_bmp) {
            if(contains(_bmp)) removeChild(_bmp);
            _bmp = null;
        }
        if(_sp) {
            if(contains(_sp)) removeChild(_sp);
            _sp = null;
        }
        _init();
    }

    private function _init(e:Event = null):void
    {
        removeEventListener(Event.ADDED_TO_STAGE, _init);
        
        _bmpData = new BitmapData(stage.stageWidth, stage.stageHeight, true, 0xffffff);
        _bmp = new Bitmap(_bmpData, PixelSnapping.AUTO, true);
        addChild(_bmp);
        
        _sp   = new Sprite();
        _sp2  = new Sprite();
        _sp3  = new Sprite();

        _sp.graphics.beginFill(_defaultColor);
        _sp.graphics.drawCircle(100, 100, 10);
        _sp.filters = [new BlurFilter(25, 25), new GlowFilter(0x00ffff, 0.3, 100, 100, 2), new BlurFilter(25, 25)];
        _setBmpData = new BitmapData(200, 200, true,0xffffff);
        _setBmpData.draw(_sp);
        _bmp.blendMode = "add"; 
     
        _sp2.graphics.beginFill(_defaultColor);
        _sp2.graphics.drawCircle(-100, -100, 10);
        _sp2.filters = [new BlurFilter(25, 25), new GlowFilter(0x00ffff, 0.3, 100, 100, 2), new BlurFilter(25, 25)];
        _setBmpData.draw(_sp2);

        _sp3.graphics.beginFill(_defaultColor);
        _sp3.graphics.drawCircle(-100, -100, 10);
        _sp3.filters = [new BlurFilter(25, 25), new GlowFilter(0x00ffff, 0.3, 100, 100, 2), new BlurFilter(25, 25)];
        _setBmpData.draw(_sp3);


        addEventListener(Event.ENTER_FRAME, _loop);
        stage.addEventListener(Event.RESIZE, _onResize);
        
    }
    
    private function _loop(e:Event):void   
    {
        if(!_sp) return; 
        
        _colorTransForm.greenOffset -= _offset2;
        _colorTransForm.blueOffset += _offset3;
        if(_colorTransForm.greenOffset < -255 || _colorTransForm.greenOffset > 255) _offset2 = -_offset2;
        if(_colorTransForm.blueOffset < -255 || _colorTransForm.blueOffset > 255) _offset3 = -_offset3;
         
     // _point.x += (mouseX - 100 - _point.x) * 0.05;   
     // _point.y += (mouseY - 100 - _point.y) * 0.05;
       
       _point.x += .3; 
       _point.y -=  .5;
        _bmpData.lock(); 
        _bmpData.colorTransform(_bmpData.rect, _colorTransForm);
        
        _bmpData.copyPixels(_setBmpData, new Rectangle(0, 0, 200, 200), _point, null, null, true);
        _bmpData.unlock();
        
    }
}