forked from: Papervision3Dの基本
forked from Papervision3Dの基本 (diff: 33)
ActionScript3 source code
/**
* Copyright Makoto_Tanaka ( http://wonderfl.net/user/Makoto_Tanaka )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/zcHA
*/
// forked from Makoto_Tanaka's Papervision3Dの基本
package {
import org.papervision3d.view.*;
import org.papervision3d.lights.*;
import org.papervision3d.materials.*;
import org.papervision3d.materials.special.*;
import org.papervision3d.materials.shadematerials.*;
import org.papervision3d.objects.primitives.*;
import flash.events.Event;
[SWF(backgroundColor="#888888")]
public class PV3DTest extends BasicView {
public function PV3DTest() {
var plane1:Plane = createPlane(0x88cccc);
plane1.z = 0;
scene.addChild(plane1);
var plane2:Plane = createPlane(0xcc88cc);
plane2.z = 300;
plane2.x = 100;
scene.addChild(plane2);
// レンダリング開始
startRendering();
// フレームイベントの追加
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
// 毎フレームの処理
private function onEnterFrame(e:Event):void {
var rot:Number = (mouseX / stage.stageWidth) * 360;
camera.x = 1000 * Math.sin(rot * Math.PI / 180);
}
private function createPlane(color_:Number):Plane {
// マテリアル
var material:ColorMaterial = new ColorMaterial(color_);
material.doubleSided = true;
return new Plane(material, 400, 400);
}
}
}
