Comparing loop speed with incrementing and decrementing a variable
forループのカウンタ変数は、加算するより減算する方が速いといわれることがある。しかし、優位な差とまではいえないのでは。
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参考:「ループ処理におけるカウンタ変数の減算と加算 3」
http://f-site.org/articles/2013/01/08200846.html
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Modified 2013-01-08 20:06:26 |
MIT License
archived:2017-03-10 12:13:36
ActionScript3 source code
/**
* Copyright Fumio ( http://wonderfl.net/user/Fumio )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/zWDY
*/
package {
import flash.display.Sprite;
import flash.utils.getTimer;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
[SWF(width = "240",height = "180")]
public class Loop_of_increment_vs_decrement extends Sprite {
private const AMOUNT:uint = 100000000;
private var my_txt:TextField = new TextField();
private var label_txt:TextField = new TextField();
private var my_fmt:TextFormat = new TextFormat();
public function Loop_of_increment_vs_decrement() {
// Creating a TextField for display
createTextField();
// Starting Test
decrement();
increment();
}
private function decrement():void {
var nAmount:int = AMOUNT - 1;
// var nEnd:int = 0;
var started:int = getTimer();
for (var i:int = nAmount; i >= 0; i--) {
// for (var i:int = nAmount; i >= nEnd; i--) {
var temp:int = i;
}
xTrace("decrement", getTimer() - started);
}
private function increment():void {
var nAmount:uint = AMOUNT;
var started:int = getTimer();
for (var i:uint = 0; i < nAmount; i++) {
var temp:uint = i;
}
xTrace("increment", getTimer() - started);
}
private function createTextField():void {
addChild(my_txt);
addChild(label_txt);
my_fmt.align = TextFormatAlign.RIGHT;
my_txt.x += 50;
my_txt.defaultTextFormat = my_fmt;
my_txt.autoSize = TextFieldAutoSize.RIGHT;
label_txt.autoSize = TextFieldAutoSize.LEFT;
}
private function xTrace(_str:String,n:int):void {
my_txt.appendText((String(n) + "\n"));
label_txt.appendText(((_str + ":") + "\n"));
}
}
}