Bitmap
♥0 |
Line 41 |
Modified 2010-04-21 19:01:03 |
MIT License
archived:2017-03-20 07:54:59
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/z9RH
*/
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.filters.BlurFilter;
public class Bitmaptest extends Sprite {
private var canvas:BitmapData;
private var color:uint;
private var size:Number = 50;
private var density:Number = 100;
public function Bitmaptest() {
init();
}
private function init():void {
canvas = new BitmapData( stage.stageWidth, stage.stageHeight, true, 0x00000000);
var bmp:Bitmap = new Bitmap( canvas );
bmp.filters = [new BlurFilter(2, 2, 3)];
addChild( bmp );
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseDown(e:MouseEvent):void {
color = Math.random() * 0xffffff + 0xff000000;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onMouseUp(e:MouseEvent):void {
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
for( var i:int=0; i < density; i++ ){
var angle:Number = Math.random() * Math.PI * 2;
var radius:Number = Math.random() * size;
var xpos:Number = mouseX + Math.cos(angle) * radius;
var ypos:Number = mouseY + Math.sin(angle) * radius;
canvas.setPixel32(xpos, ypos, color);
}
}
}
}