Bitmap

by _wonder
♥0 | Line 41 | Modified 2010-04-21 19:01:03 | MIT License
play

ActionScript3 source code

/**
 * Copyright _wonder ( http://wonderfl.net/user/_wonder )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/z9RH
 */

package {
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.filters.BlurFilter;
    
    public class Bitmaptest extends Sprite {
    		private var canvas:BitmapData;
    		private var color:uint;
    		private var size:Number = 50;
    		private var density:Number = 100;
    		
        public function Bitmaptest() {
            init();
        }
        
        private function init():void {
        		canvas = new BitmapData( stage.stageWidth, stage.stageHeight, true, 0x00000000);
        		var bmp:Bitmap = new Bitmap( canvas );
        		bmp.filters = [new BlurFilter(2, 2, 3)];
        		addChild( bmp );
        		
        		stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
        		stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
        }
        
        private function onMouseDown(e:MouseEvent):void {
        		color = Math.random() * 0xffffff + 0xff000000;
        		addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        private function onMouseUp(e:MouseEvent):void {
        		removeEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        private function onEnterFrame(e:Event):void {
        		for( var i:int=0; i < density; i++ ){
        			var angle:Number = Math.random() * Math.PI * 2;
        			var radius:Number = Math.random() * size;
        			var xpos:Number = mouseX + Math.cos(angle) * radius;
        			var ypos:Number = mouseY + Math.sin(angle) * radius;
        			canvas.setPixel32(xpos, ypos, color);
        		}
        }
    }
}