formation 6

by codeonwort forked from formation 5 (diff: 95)
제어부를 클래스로
♥0 | Line 370 | Modified 2011-06-10 19:11:05 | MIT License
play

ActionScript3 source code

/**
 * Copyright codeonwort ( http://wonderfl.net/user/codeonwort )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/z2nE
 */

// forked from codefl's formation 5
// forked from codefl's formation 4
// forked from codefl's formation 3
package {
    
    import flash.display.InteractiveObject
    import flash.display.DisplayObjectContainer
    import flash.events.EventDispatcher
    
    import flash.display.DisplayObject
    import flash.display.Sprite
    import flash.display.MovieClip
    import flash.events.Event
    import flash.events.MouseEvent
    import flash.events.KeyboardEvent
    import flash.ui.Keyboard
    import flash.text.TextField
    
    import com.bit101.components.RadioButton
    
    [SWF(width=500, height=500)]
    
    // 화면을 누르면 누른 지점을 기점으로 대형을 이룬다
    // 화면을 더블 클릭하면 흩어진다
    // 유닛은 목적지까지 일정 속도로 움직인다
    // 왼쪽, 오른쪽 방향키를 누르면 화면을 누를 때 이루는 대형이 바뀐다
    // 화면 위의 텍스트 필드에 숫자를 입력하고 엔터를 눌러 유닛 수를 바꾼다
    
    public class FormationWorld extends Sprite {
        
        private var formations:Array = [f0, f1, f2, f3, f4, f5]
        private var formationIndex:int = 0
        public function get formationFunction():Function { return formations[formationIndex] }
        private var formationView:TextField
        
        private var numInput:TextField
        private var unitContainer:Sprite
        private var formCaller:FormationCaller
        
        public function FormationWorld() {
            graphics.beginFill(0x0, 1)
            graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight)
            graphics.endFill()
            
            unitContainer = addChild(new Sprite)
            as Object as EventDispatcher as DisplayObject
            as InteractiveObject as DisplayObjectContainer as Sprite
            unitContainer.mouseEnabled = false
            unitContainer.mouseChildren = false
            makeUnits(67) // 인자는 유닛 개수
            setMouseAction()
            setKeyboardAction()
            unitContainer.addEventListener("enterFrame", loop)
            
            // 언제 대형 함수를 호출할 지를 결정한다
            formCaller = new FormationCaller(this)
            formCaller.runClickMode(stage)
            
            makeFormationCallModeInterface()
        }
        
        private function makeUnits(num:uint):void {
            var unit:Unit, x0:Number, y0:Number
            for(var i:int=0 ; i<num ; i++){
                x0 = Math.random() * stage.stageWidth
                y0 = Math.random() * stage.stageHeight
                unit = new Unit(x0, y0)
                unitContainer.addChild(unit)
            }
        }
        
        private function loop(e:Event):void {
            // move units
            var speedX:Number = 5, speedY:Number = 5
            var unit:Unit
            for(var i:int=0 ; i<unitContainer.numChildren ; i++){
                unit = unitAt(i)
                if(unit.x < unit.dest.x){
                    if(unit.dest.x - unit.x > speedX) unit.vx = speedX
                    else unit.vx = unit.dest.x - unit.x
                }
                else if(unit.x > unit.dest.x){
                    if(unit.x - unit.dest.x > speedX) unit.vx = -speedX
                    else unit.vx = unit.dest.x - unit.x
                }
                if(unit.y < unit.dest.y){
                    if(unit.dest.y - unit.y > speedY) unit.vy = speedY
                    else unit.vy = unit.dest.y - unit.y
                }
                else if(unit.y > unit.dest.y){
                    if(unit.y - unit.dest.y > speedY) unit.vy = -speedY
                    else unit.vy = unit.dest.y - unit.y
                }
                if(Math.abs(unit.x-unit.dest.x)<0.05) unit.vx = 0
                if(Math.abs(unit.y-unit.dest.y)<0.05) unit.vy = 0
                unit.x += unit.vx
                unit.y += unit.vy
            }
        }

        
        // setFormation 시리즈 /////////////////////////////////////////////////////
        // 직사각형 대형
        private function f0(destX:Number, destY:Number):void {
            var numUnits:uint = numUnits()
            var numColumns:int = Math.sqrt(numUnits)
            var numRows:int = numUnits / numColumns
            var numMods:int = numUnits - numColumns*numRows
            var spaceX:Number = Unit.R * 2
            var spaceY:Number = Unit.R * 2
            var LT_x:Number = destX - numRows*spaceX/2
            var LT_y:Number = destY - numColumns*spaceY/2
            
            var unit:Unit, count:int=0
            for(var column:int=0 ; column<numColumns ; column++){
                for(var row:int=0 ; row<numRows ; row++){
                    unit = unitAt(count)
                    unit.dest.x = LT_x + row*spaceX
                    unit.dest.y = LT_y + column*spaceY
                    count ++
                }
            }
            if(count < numUnits){
                var numRest:uint = numUnits - numRows*numColumns
                for(var i:int=0 ; i<numRest ; i++){
                    unit = unitAt(count)
                    unit.dest.x = LT_x + i*spaceX
                    unit.dest.y = LT_y + numColumns*spaceY
                    count ++
                }
            }
        }
        
        // 원 대형
        private function f1(destX:Number, destY:Number):void {
            var numUnits:uint = numUnits()
            var radius:Number = Math.min(200, numUnits*2)
            var unit:Unit
            for(var i:int=0 ; i<numUnits ; i++){
                  unit = unitAt(i)
                  unit.dest.x = destX + radius * Math.cos(2*Math.PI*i/unitContainer.numChildren)
                  unit.dest.y = destY + radius * Math.sin(2*Math.PI*i/unitContainer.numChildren)
            }
        }
        
        // 다층 원 대형
        private function f2(destX:Number, destY:Number):void {
            var rest:int = numUnits()
            var need:int = Math.min(3, rest)
            var count:int = 0
            var radius:Number = Unit.R * 2
            var unit:Unit
            while(true){
                for(var i:int=0 ; i<need ; i++){
                    unit = unitAt(count)
                    unit.dest.x = destX + radius * Math.cos(2*Math.PI*i/need)
                    unit.dest.y = destY + radius * Math.sin(2*Math.PI*i/need)
                    count ++
                }
                rest -= need
                if(rest <= 0) break
                need = Math.min(rest, need+5)
                radius += Unit.R * 3
            }
        }
        
        // 쐐기 대형
        private function f3(cx:Number, cy:Number):void {
            var rest:uint = numUnits()
            var num:uint = 1, num_inc:uint = 8
            var rowSpace:Number = Unit.R * 6
            var spaceX:Number = Unit.R * 2.5
            var spaceY:Number = Unit.R * 2
            var rowCount:uint = 0
            var x0:Number
            while(true){
                rest -= num
                x0 = cx - rowSpace * rowCount
                
                var i:int, unit:Unit, half:uint
                if(num & 1){
                    // odd
                    unit = nextUnit()
                    unit.dest.x = x0
                    unit.dest.y = cy
                    half = (num - 1) / 2
                    for(i = 1 ; i <= half ; i++){
                        unit = nextUnit()
                        unit.dest.x = x0 + spaceX*i
                        unit.dest.y = cy - spaceY*i
                    }
                    for(i = 1; i <= half ; i++){
                        unit = nextUnit()
                        unit.dest.x = x0 + spaceX*i
                        unit.dest.y = cy + spaceY*i
                    }
                }else{
                    // even
                    half = num / 2
                    for(i = 1 ; i <= half ; i++){
                        unit = nextUnit()
                        unit.dest.x = x0 + spaceX*i
                        unit.dest.y = cy - spaceY*i
                    }
                    for(i = 1 ; i <= half ; i++){
                        unit = nextUnit()
                        unit.dest.x = x0 + spaceX*i
                        unit.dest.y = cy + spaceY*i 
                    }
                }
                
                if(rest <= 0) break
                num += num_inc
                rowCount ++
            }
            var next:uint = 0
            function nextUnit():Unit { return unitAt(next++) }
        }
        
        // 나선 대형
        private function f4(cx:Number, cy:Number):void {
            var rest:uint = numUnits()
            var t:Number = 0, r:Number = Unit.R * 2
            var rInc:Number = Unit.R / 2
            for(var i:int = 0 ; i < rest ; i++){
                unitAt(i).dest.x = cx + r * Math.cos(t)
                unitAt(i).dest.y = cy + r * Math.sin(t)
                t += Math.acos((r*r + (r+rInc)*(r+rInc) - Unit.R*Unit.R*4) / (2*r*(r+rInc)))
                r += rInc
            }
        }
        
        // 별 대형
        private function f5(cx:Number, cy:Number):void {
            var rest:uint = numUnits()
            var t:Number = 0, r:Number = Unit.R * 2, space:Number = Unit.R * 2
            var numNiddles:uint = 8, tInc:Number = 2*Math.PI / numNiddles
            var limit:uint = numNiddles
            var c:uint = 0, angle:Number = 30 * Math.PI/180
            for(var i:int = 0 ; i <= limit ; i++){
                if(i == numNiddles){
                    rest -= numNiddles
                    if(rest <= 0) break
                    else{
                        i = 0
                        r += space
                        t = 0
                        limit = Math.min(rest, numNiddles)
                    }
                }
                unitAt(c).dest.x = cx + r * Math.cos(angle + t)
                unitAt(c).dest.y = cy + r * Math.sin(angle + t)
                t += tInc
                c ++
            }
        }

        ///////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////
        // 볼 필요 없는 부분 no need to see
        private function unitAt(idx:int):Unit { return unitContainer.getChildAt(idx) as Unit }
        private function numUnits():uint { return unitContainer.numChildren }

        private function setMouseAction():void {
            // 이것도 따로 빼내야 하는디
            stage.doubleClickEnabled = true
            stage.addEventListener("doubleClick", scatterUnits)
            function scatterUnits(e:Event):void {
                var unit:Unit
                for(var i:int=0 ; i<unitContainer.numChildren ; i++){
                    unit = unitAt(i)
                    unit.dest.x = Math.random() * stage.stageWidth
                    unit.dest.y = Math.random() * stage.stageHeight
                }
            }
        }
        
        private function setKeyboardAction():void {
            formationView = addChild(new TextField()) as TextField
            formationView.autoSize = "left"
            formationView.selectable = false
            formationView.textColor = 0xffffff
            formationView.text = "formation : 0"
            formationView.mouseEnabled = false
            stage.addEventListener("keyDown", changeFormation)
            function changeFormation(e:KeyboardEvent):void {
                switch(e.keyCode){
                    case Keyboard.LEFT :
                        formationIndex --
                        if(formationIndex == -1) formationIndex = formations.length - 1
                        break
                    case Keyboard.RIGHT :
                        formationIndex ++
                        if(formationIndex == formations.length) formationIndex = 0
                        break
                }
                formationView.text = "formation : " + formationIndex
            }
            
            var cap:TextField = addChild(new TextField()) as TextField
            cap.selectable = false
            cap.autoSize = "left"
            cap.y = 20
            cap.textColor = 0xffffff
            cap.mouseEnabled = false
            cap.text = "write number of units and enter"
            
            numInput = addChild(new TextField) as TextField
            numInput.text = "67"
            numInput.type = "input"
            numInput.autoSize = "left"
            numInput.background = true
            numInput.backgroundColor = 0xffff00
            numInput.textColor = 0x000000
            numInput.x = 160
            numInput.y = 20
            numInput.restrict = "0-9"
            numInput.addEventListener("keyDown", changeNumUnits)
            function changeNumUnits(e:KeyboardEvent):void {
                if(e.keyCode == Keyboard.ENTER){
                    for(;unitContainer.numChildren;) unitContainer.removeChildAt(0)
                    makeUnits(int(numInput.text))
                }
            }
        } // setKeyboardAction() 끝
        
        private function makeFormationCallModeInterface():void {
            new RadioButton(this, stage.width-80, 5, "click", true, _setClickMode)
            new RadioButton(this, stage.width-80, 20, "timed click", false, _setTimedClickMode)
            function _setClickMode():void { formCaller.runClickMode(stage) }
            function _setTimedClickMode():void { formCaller.runTimedClickkMode(stage) }
        }
        
    }
    
}

//////////////////////////////////////////////////////
// 패키지 스코프의 바깥
//////////////////////////////////////////////////////
import flash.display.Shape
internal class Unit extends Shape {
    public static const R:int = 5
    public var dest:IDestination
    public var vx:Number=0, vy:Number=0
    public function Unit(x0:Number, y0:Number){
        x = x0 ; y = y0
        dest = new Location(x0, y0)
        graphics.beginFill(0xff0000, 1)
        graphics.drawCircle(0, 0, R)
        graphics.endFill()
    }
}

internal interface IDestination {
    function get x():Number
    function set x(val:Number):void
    function get y():Number
    function set y(val:Number):void
}
internal class Location implements IDestination {
    private var _x:Number, _y:Number
    public function Location(x0:Number, y0:Number) {
        _x = x0 ; _y = y0
    }
    public function get x():Number { return _x }
    public function set x(val:Number):void { _x = val }
    public function get y():Number { return _y }
    public function set y(val:Number):void { _y = val }
}
internal class UnitLocation implements IDestination {
    private var _u:Unit
    public function UnitLocation(u:Unit) {
        _u = u
    }
    public function get x():Number { return _u.x }
    public function get y():Number { return _u.y }
    public function set x(val:Number):void {}
    public function set y(val:Number):void {}
}

import flash.display.InteractiveObject
import flash.events.MouseEvent
import flash.events.Event
// manages when to call formation function
// 대형 함수를 호출하는 역할을 맡는다
internal class FormationCaller {
    private var world:FormationWorld
    private var clk_io:InteractiveObject
    private var time_io:InteractiveObject
    public function FormationCaller(formationWorld:FormationWorld) {
        world = formationWorld
    }
    public function runClickMode(io:InteractiveObject):void {
        clearMode()
        io.addEventListener("mouseDown", clickMode_mouseDown)
        clk_io = io
    }
    private function clickMode_mouseDown(e:MouseEvent):void {
        if(e.target == clk_io){
            world.formationFunction(e.stageX, e.stageY)
        }
    }
    
    public function runTimedClickkMode(io:InteractiveObject):void {
        clearMode()
        io.addEventListener("mouseDown", timedClickMode_mouseDown)
        time_io = io
    }
    private function timedClickMode_mouseDown(e:MouseEvent):void {
        time_io.addEventListener("mouseMove", timedClickMode_mouseMove)
        time_io.stage.addEventListener("mouseUp", timedClickMode_mouseUp)
        if(e.target == time_io) world.formationFunction(e.stageX, e.stageY)
    }
    private function timedClickMode_mouseMove(e:MouseEvent):void {
        world.formationFunction(e.stageX, e.stageY)
    }
    private function timedClickMode_mouseUp(e:MouseEvent):void {
        time_io.removeEventListener("mouseMove", timedClickMode_mouseMove)
        time_io.stage.removeEventListener("mouseUp", timedClickMode_mouseUp)
    }
    
    private function clearMode():void {
        if(clk_io){
            clk_io.removeEventListener("mouseDown", clickMode_mouseDown)
            clk_io = null
        }
        if(time_io){
            time_io.removeEventListener("mouseMove", timedClickMode_mouseMove)
            time_io.removeEventListener("mouseMove", timedClickMode_mouseMove)
            time_io.stage.removeEventListener("mouseUp", timedClickMode_mouseUp)
            time_io = null
        }

    }

}

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