flash on 2010-11-2
♥0 |
Line 55 |
Modified 2010-11-04 13:32:20 |
MIT License
archived:2017-03-20 19:49:02
ActionScript3 source code
/**
* Copyright s.maeda0094 ( http://wonderfl.net/user/s.maeda0094 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/z2O9
*/
package {
import flash.display.Sprite;
import flash.events.Event;
public class BallFollowingMouse extends Sprite {
private var ballCount:uint = 50;
private var speed:Number= 0.2;
public function BallFollowingMouse() {
for (var i:uint= 0; i<ballCount; i++){
addChild( new Ball(this,200));
}
addEventListener(Event.ENTER_FRAME, followMouse);
}
private function followMouse(eventObject:Event):void {
dispatchEvent(new BallEvent(BallEvent.FOLLOW,mouseX,mouseY,speed));
}
}
}
import flash.display.Sprite;
import flash.display.Graphics;
import flash.events.Event;
class Ball extends Sprite {
private const deceleration:Number = 0.2;
private var angle:Number;
private var radius:Number;
private var sizeRate:Number = 0.1;
public function Ball(timeline:Sprite, maxRadius:Number){
var randomRate:Number = Math.random();
angle = 2 * Math.PI * Math.random();
radius = maxRadius * randomRate;
createBall(randomRate);
timeline.addEventListener(BallEvent.FOLLOW, follow);
}
private function createBall(randomRate:Number):void{
var myGraphics:Graphics = graphics;
myGraphics.beginFill(Math.floor(0xFFFFFF * randomRate) + 1);
myGraphics.drawCircle(0,0,radius * sizeRate);
alpha = 1 - randomRate;
}
private function follow(eventObject:BallEvent):void{
var randomRate:Number = Math.random();
angle += eventObject.speed;
angle%=Math.PI*2;
var nX:Number=eventObject.targetX+radius*Math.cos(angle);
var nY:Number=eventObject.targetY+radius*Math.sin(angle);
x += (nX - x) * deceleration * randomRate;
y += (nX - y) * deceleration * randomRate;
}
}
class BallEvent extends Event {
public static const FOLLOW:String="follow";
public function BallEvent(event_str:String,myTargetX:Number,myTargetY:Number,myspeed:Number){
super(event_str);
}
}