..Something.
♥0 |
Line 13 |
Modified 2012-06-05 22:45:49 |
MIT License
archived:2017-03-30 09:15:01
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/z1ot
*/
package
{
import flash.display.*
import flash.events.*
import flash.geom.*
import flash.ui.*
public class FlashTest extends Sprite
{
public function FlashTest()
{
// ENTRY POINT:
/*
Let's create real, true, logical non-cookie cutter raw-dog gravity math.
Okay.
What *is* gravity?
[ F=mg ], or,
Force = mass*gravity, where gravity (g) is the acceleration (a) of gravity directed downwards.
What is acceleration?
F=ma, or, a=F/m
Okay, so F=mg, and F=ma, wtf?
If F equals both, we can set them equal to eachother:
[ mg=ma ]
..and if gravity (g) is the accel (a) downwards, then we can say:
[ F=m(F/m) ]
...and so on.
So we can see we need 3 variables for force and vectors;
var _gravity:Number
var _mass:Number
var _accel:Number
var _F:Number
There's 3 dimensions, XYZ.
*/
}
}
}