[study]Box2d 1
♥0 |
Line 70 |
Modified 2010-07-21 03:01:23 |
MIT License
archived:2017-03-20 13:15:58
ActionScript3 source code
/**
* Copyright chimanaco ( http://wonderfl.net/user/chimanaco )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ysyd
*/
package {
import Box2D.Collision.b2AABB;
import Box2D.Collision.Shapes.b2CircleDef;
import Box2D.Collision.Shapes.b2PolygonDef;
import Box2D.Common.Math.b2Vec2;
import Box2D.Dynamics.b2Body;
import Box2D.Dynamics.b2BodyDef;
import Box2D.Dynamics.b2DebugDraw;
import Box2D.Dynamics.b2World;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;
[SWF(width = "465", height = "465", frameRate = "30", backgroundColor = "000000")]
public class Box2d1 extends Sprite {
private var m_physScale:int = 100;
private var m_step:Number = 1 / 30;
private var stageW:Number = 465;
private var stageH:Number = 465;
private var wallT:Number = 0.5;
private var world:b2World;
public function Box2d1() {
var worldAABB:b2AABB = new b2AABB();
worldAABB.lowerBound.Set(-100, -100);
worldAABB.upperBound.Set(100, 100);
var gravity:b2Vec2 = new b2Vec2(0, 9.8);
world = new b2World(worldAABB, gravity, true);
// wall
var leftArr:Array = [stageW / 2, wallT / 2, stageW - wallT / 2];
var topArr:Array = [stageW - wallT /2, stageH /2, stageH /2];
var widthArr:Array = [stageW, wallT, wallT];
var heightArr:Array = [wallT, stageW, stageW];
var len:uint = leftArr.length;
for (var i:uint = 0; i < len; i++)
{
var floorBodyDef:b2BodyDef = new b2BodyDef();
floorBodyDef.position.Set(leftArr[i] / m_physScale, topArr[i] / m_physScale);
var floorShapeDef:b2PolygonDef = new b2PolygonDef();
floorShapeDef.SetAsBox(widthArr[i] /2 / m_physScale, heightArr[i] /2 / m_physScale);
var floorBody:b2Body = world.CreateBody(floorBodyDef);
floorBody.CreateShape(floorShapeDef);
}
// Debug
var debugDraw:b2DebugDraw = new b2DebugDraw();
debugDraw.m_sprite = this;
debugDraw.m_drawScale = m_physScale;
debugDraw.m_fillAlpha = 0.3;
debugDraw.m_lineThickness = 1;
debugDraw.m_drawFlags = b2DebugDraw.e_shapeBit;
world.SetDebugDraw(debugDraw);
var timer:Timer = new Timer(100, 60 * 2);
timer.addEventListener(TimerEvent.TIMER, timerHandler);
timer.start();
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function timerHandler(e:TimerEvent):void
{
var bodyDef:b2BodyDef = new b2BodyDef();
bodyDef.position.Set(stageW / 2 / m_physScale + Math.random() * 0.4 - 0.2, 0);
var shapeDef:b2CircleDef = new b2CircleDef();
shapeDef.radius = 0.1;
shapeDef.density = 1;
shapeDef.restitution = 0.5;
var body:b2Body = world.CreateBody(bodyDef);
body.CreateShape(shapeDef);
body.SetMassFromShapes();
}
private function enterFrameHandler(event:Event):void {
world.Step(m_step, 10);
}
}
}