Progressoin4 CommandTest2 ErrorHandler
forked from Progressoin4 CommandTest (diff: 25)
ActionScript3 source code
/**
* Copyright yd_niku ( http://wonderfl.net/user/yd_niku )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ysYb
*/
// forked from yd_niku's Progressoin4 CommandTest
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import jp.progression.commands.*;
import jp.progression.commands.display.*;
import jp.progression.commands.lists.*;
import jp.progression.commands.managers.*;
import jp.progression.commands.media.*;
import jp.progression.commands.net.*;
import jp.progression.commands.tweens.*;
public class FlashTest extends Sprite {
private var ballNormal:Sprite = new Ball(0x993300);
private var ballShorthand:Sprite = new Ball(0x006699);
public function FlashTest() {
errorTest();
}
public function errorTest():void{
var com:Command = new SerialList( null,
new Prop( ballNormal, { x:150,y:100, alpha:0 } ),
new AddChild( this, ballNormal),
new DoTweener( ballNormal, { alpha:1, time:2 } ),
new Wait( 3 ),
new DoTweener( ballNormal, { x: 300, y:300, time:2 } ),
function():void {
throw new Error("Error!");
},
new Wait( 0,5 ),
new DoTweener( ballNormal, { alpha: 0, time:5 } ),
new Trace( "Finish!", ballNormal )
);
com.catchError= function( target:Object, e:Error ):void{
trace( target, e );
//エラーを処理できたときは終わったことにする(SerialListは関係なく次へ行く)
target.executeComplete();
// エラーが処理できなかったときはSerialListを中断する
//this.interrupt();
}
com.execute();
}
}
}
import flash.display.Sprite;
class Ball extends Sprite{
public function Ball(color:uint) {
graphics.beginFill( color );
graphics.drawCircle( 0, 0, 20 );
graphics.endFill();
}
}
