forked from: forked from: forked from: Spriteを球状に配置するだけ
forked from forked from: forked from: Spriteを球状に配置するだけ (diff: 13)
Spriteを球状に配置しただけです。 Z-sortはclockmakerさんのものを利用させてもらってます(http://wonderfl.kayac.com/code/32ddf17fbf8581122c192435d1cccc870d10b375)。
ActionScript3 source code
/**
* Copyright sebastienk ( http://wonderfl.net/user/sebastienk )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yrpD
*/
// forked from sebastienk's forked from: forked from: Spriteを球状に配置するだけ
// forked from sebastienk's forked from: Spriteを球状に配置するだけ
// forked from sake's Spriteを球状に配置するだけ
/*
Spriteを球状に配置しただけです。
Z-sortはclockmakerさんのものを利用させてもらってます(http://wonderfl.kayac.com/code/32ddf17fbf8581122c192435d1cccc870d10b375)。
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.geom.Matrix3D;
[SWF(width="465", height="465", backgroundColor="0xFFFFFF", frameRate="40")]
public class SpriteSphere extends Sprite
{
private var container:Sprite;
private var planeN:Number;
private const planeW:Number=50;
private const planeH:Number=50;
private const radius:Number=150;
private const zradius:Number=100;
private var i:int;
public function SpriteSphere()
{
container=new Sprite();
container.x=465 / 2;
container.y=465 / 2;
addChild(container);
planeN=0;
var H:int=(2 * radius * Math.PI) / 2 / planeH;
var theta1:Number;
var theta2:Number=90;
for(i=0; i < H; i++)
{
theta1=0;
var pn:int= 30; //Math.floor((2 * radius * Math.cos(theta2 * Math.PI / 180) * Math.PI) / planeW);
var anglePer:Number = ((Math.PI*2) * 3) / pn;
for(var j:int=0; j < pn; j++)
{
var sp:Sprite=new Sprite;
sp.graphics.beginFill(Math.random() * 0xffffff, 0.7);
sp.graphics.drawEllipse(-planeW / 2, -planeH / 2, planeW, planeH);
sp.graphics.endFill();
//sp.rotationX=-theta2;
sp.rotationY=( -i * anglePer) * (180 / Math.PI) + 82.5;
sp.x=Math.cos(i * anglePer) * (radius * .5);;
sp.y=radius * Math.sin(theta2 * Math.PI / 180);
sp.z=Math.sin(i * anglePer) * (zradius* .5);
theta1+=360 / pn;
sp.name="sp" + planeN.toString();
container.addChild(sp);
planeN++;
}
container.rotationX = 90;
theta2-=180 / H;
}
addEventListener(Event.ENTER_FRAME, onFrame);
}
private function onFrame(e:Event):void
{
container.rotationY++;
var array:Array=[];
var sp:Sprite;
for(i=0; i < planeN; i++)
{
sp=container.getChildByName("sp" + i.toString())as Sprite;
var mat:Matrix3D=sp.transform.getRelativeMatrix3D(this);
array.push({sp:sp, x:mat.position.x});
}
array.sortOn("z", Array.NUMERIC | Array.DESCENDING);
for(i=0; i < planeN; i++)
{
sp=array[i].sp as Sprite;
container.setChildIndex(sp, i);
var b:Number=(array[i].z as Number) / 14;
sp.filters=(b > 4) ? [new BlurFilter(b, b, 3)] : [];
}
}
}
}