forked from: Super Mario Cave
forked from Super Mario Cave (diff: 88)
BGMs are from TSSCP threads. SEs are from http://mmltalks.appspot.com/mml/e781c745d6bac989bc13ce18dd5f4ccfb09c78cf Translated from http://dic.nicovideo.jp/mml_id/1868
ActionScript3 source code
/**
* Copyright akamario ( http://wonderfl.net/user/akamario )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ykeR
*/
// forked from miyaoka's Super Mario Cave
// forked from keim_at_Si's Super Mario Synthesizer (Data not completed)
// BGMs are from TSSCP threads.
// SEs are from http://mmltalks.appspot.com/mml/e781c745d6bac989bc13ce18dd5f4ccfb09c78cf
// Translated from http://dic.nicovideo.jp/mml_id/1868
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import org.si.sion.*;
import com.bit101.components.*;
import caurina.transitions.Tweener;
[SWF(backgroundColor='#ffffff', frameRate='60')]
public class SuperMarioCave extends Sprite {
public var driver:SiONDriver = new SiONDriver();
public var sounds:SuperMarioSound = new SuperMarioSound();
private var SW:Number = 465;
private var SH:Number = 465;
private var perlinPhase:Number = 0;
private var thPhase:Number = 0;
private var scroll:Number = 1;
private var scale:Number = 0.5;
private var bg:BitmapData = new BitmapData(SW * scale, SH * scale);
private var trail:BitmapData = new BitmapData(SW, SH, true, 0x00000000);
private var ct:ColorTransform = new ColorTransform(1, 1, 1, 1, 0x00, 0xcf, 0xff);
public var threshold:uint = 0xff;
public var xPos:Number = 150;
private var yPos:Number;
private var yMove:Number;
public var yAccel:Number = 0.2;
private var yVct:Number;
private var perlinX:Number;
private var perlinY:Number;
function SuperMarioCave() {
driver.bpm = 200;
driver.play();
var bmp:Bitmap = new Bitmap(bg);
bmp.scaleX = bmp.scaleY = 1 / scale;
addChild(bmp);
addChild(new Bitmap(trail));
addEventListener(Event.ENTER_FRAME, scrollDrawHandler);
stageInit();
}
private function stageInit():void
{
yPos = SH * 0.2;
yMove = 0;
yVct = 1;
alpha = 1;
threshold = 0xff;
xPos = 0;
scroll = 3//1 + Math.floor(Math.random() * 2);
perlinX = Math.random() * 0.4 + 0.2;
perlinY = Math.random() * 0.4 + 0.2;
yAccel = 0;
driver.play(sounds.mario1);
Tweener.addTween(this, {
xPos: 150,
threshold: 0x50,
time: 6.0,
yAccel: scroll * 0.06
});
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
addEventListener(Event.ENTER_FRAME, crashCheckHandler);
addEventListener(Event.ENTER_FRAME, thPhaseHandler);
}
private function thPhaseHandler(e:Event):void
{
thPhase += Math.PI * 0.01;
}
private function mouseDownHandler(e:MouseEvent):void
{
yMove = -yAccel*10;
yVct = -1;
driver.sequenceOn(sounds.jump , null, 0, 0, 0);
stage.addEventListener(MouseEvent.MOUSE_UP, function ():void
{
yVct = 1;
});
}
private function scrollDrawHandler(e:Event):void
{
bg.lock();
bg.perlinNoise(SW * perlinX * scale, SH * perlinY * scale, 1, 1, false, false, 1, true, [new Point(perlinPhase += scroll * scale, 0)]);
bg.colorTransform(bg.rect, ct);
bg.threshold(bg, bg.rect, bg.rect.topLeft, ">", 0xFF << 24 |
Math.max(0, Math.min(0xff, (threshold + Math.sin(thPhase) * 0x08))) << 16, 0xffffffff);
bg.unlock();
var sh:Shape = new Shape();
var g:Graphics = sh.graphics;
g.moveTo(xPos -scroll, yPos)
yPos += yMove;
yMove += yAccel * yVct;
g.lineStyle(1, 0xffffff * Math.random());
g.lineTo(xPos, yPos);
trail.lock();
trail.scroll( -scroll, 0);
trail.draw(sh);
// trail.setPixel32(xPos, yPos, 0xff000000);
trail.unlock();
}
private function crashCheckHandler(e:Event):void
{
if (yPos < -50 || yPos > SH || bg.getPixel(xPos * scale, yPos * scale) == 0xffffff)
{
driver.play(sounds.miss);
yMove = -yAccel * 30;
stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
removeEventListener(Event.ENTER_FRAME, crashCheckHandler);
removeEventListener(Event.ENTER_FRAME, thPhaseHandler);
thPhase = 0;
Tweener.addTween(this, {
time: 3.0,
alpha: 0.0,
threshold: 0x00,
transition: "easeInOutCubic",
onComplete: stageInit
});
}
}
}
}
import org.si.sion.*;
// this instanse have to be created after creating SiONDrivers instance.
// All SiONData are in bpm of 200.
class SuperMarioSound {
// bgm
public var mario1:SiONData;
public var mario2:SiONData;
public var mario2start:SiONData;
public var mario4:SiONData;
public var areaclear:SiONData;
public var hurryup:SiONData;
public var miss:SiONData;
public var gameover:SiONData;
// sound effect
public var block:SiONData;
public var item:SiONData;
public var iteml:SiONData;
public var powerup:SiONData;
public var jump:SiONData;
public var jumpl:SiONData;
public var poke:SiONData;
public var fumi:SiONData;
public var dom:SiONData;
public var fire:SiONData;
public var cion:SiONData;
public var extend:SiONData;
public var warp:SiONData;
public var goal:SiONData;
public var bonus:SiONData;
public var firework:SiONData;
function SuperMarioSound() {
var driver:SiONDriver = SiONDriver.mutex;
var header:String, mml:String;
header = "t200;#EFFECT0{speaker20};";
// The following 4 lines are avoiding bugs in curren version.
// In this version, the sequenceOn() function cannot refer tables in the SiONData,
// so we have to define all tables on main SiONData played by SiONDriver.play().
// In new version(0.57), the sequenceOn() function can refer the tables in SiONData and following mmls are not requeired.
// MML from TSSCP thread dtm 1-564 modifyed
// MML from TSSCP thread dtm 1-115 modifyed
// MML from TSSCP thread dtm 1-115 modifyed
// MML from TSSCP thread dtm 1-115 modifyed
// MML from TSSCP thread dtm 1-864 modifyed
// MML from TSSCP thread dtm 2-805 modifyed
}
}