bitmapfill test for SO
♥0 |
Line 19 |
Modified 2016-07-05 20:40:04 |
MIT License
archived:2017-03-20 04:31:43
ActionScript3 source code
/**
* Copyright www0z0k ( http://wonderfl.net/user/www0z0k )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yRPY
*/
package {
import flash.display.BitmapData;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
/*var oceanSource:LOB_Ocean_Bkgs = new LOB_Ocean_Bkgs();
oceanSource.gotoAndStop("Atlantic");*/
var oceanSource:Sprite = new Sprite();
oceanSource.graphics.lineStyle(2);
oceanSource.graphics.beginFill(0x0000ff);
oceanSource.graphics.drawRoundRect(0, 0, 40, 40, 10, 10);
var oceanBitMapData:BitmapData = new BitmapData(oceanSource.width, oceanSource.height);
oceanBitMapData.draw(oceanSource);
var oceanBackground:Sprite = new Sprite();
oceanBackground.graphics.beginBitmapFill(oceanBitMapData);
//stage.width, stage.height are 0 if nothing is added
//oceanBackground.graphics.drawRect(0, 0, stage.width, stage.height);
oceanBackground.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
oceanBackground.graphics.endFill();
addChild(oceanBackground);
}
}
}