[study] - 重力
♥0 |
Line 63 |
Modified 2010-06-11 02:47:40 |
MIT License
archived:2017-03-20 00:55:15
ActionScript3 source code
/**
* Copyright gaina ( http://wonderfl.net/user/gaina )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/yKRZ
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
public class test extends Sprite
{
private var sp:Sprite;
private var vector:addVector;
private var vx:Number;
private var vy:Number;
private var grav:Number;
public function test()
{
init();
}
private function addGravity(e:Event):void {
sp.x += vx;
sp.y += vy;
vy += grav;
if (sp.y > stage.stageHeight)
{
removeEventListener(Event.ENTER_FRAME, addGravity);
removeChild(sp);
init();
}
}
private function init() :void {
sp = new Sprite();
sp.graphics.beginFill(0);
sp.graphics.drawCircle(0, 0, 5);
sp.graphics.endFill();
sp.x = 0;
sp.y = 400;
addChild(sp);
vector = new addVector(10,15,1);
vx = vector.vectorX;
vy = vector.vectorY;
grav = vector.grav;
addEventListener(Event.ENTER_FRAME, addGravity);
}
}
}
class addVector
{
private var _vectorX:Number;
private var _vectorY:Number;
private var _grav:Number;
public function addVector(vectorX:Number=10, vectorY:Number=10, grav:Number=1 )
{
this._vectorX = vectorX;
this._vectorY = -vectorY;
this._grav = grav;
}
public function get vectorX ():Number {
return this._vectorX;
}
//public function set vectorX(_vectorX:Number):void {
//this._vectorX = -_vectorX;
//}
public function get vectorY():Number {
return this._vectorY;
}
//public function set vectorY(_vectorY:Number):void {
//this._vectorY = -_vectorY;
//}
public function get grav():Number {
return this._grav;
}
//public function set grav(_grav:Number):void {
//this._grav = _grav;
//}
}