flash on 2014-12-23

by mutantleg
♥0 | Line 49 | Modified 2014-12-23 02:30:08 | MIT License
play

ActionScript3 source code

/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/yCnX
 */

package {
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            
          myAct = new xActor();
          myAct.cx = 200;
          myAct.cy = 130;  
            
          stage.addEventListener(Event.ENTER_FRAME, onEnter);  
        }//ctor
        
        public var cx:Number = 0;
        public var cy:Number = 0;
        
        public var myAct:xActor;
        
        public function onEnter(e:Event):void
        {
           graphics.clear();
           graphics.lineStyle(2, 0); 
            
           cx = stage.mouseX; cy = stage.mouseY;
           
           graphics.drawCircle(cx, cy, 8);  
            
           var a:xActor;
           a = myAct;
           
           var ang:Number;
           ang = Math.atan2(cy-a.cy,cx-a.cx);
           a.vx = Math.cos(ang);
           a.vy = Math.sin(ang);
           
           a.cx += a.vx;  a.cy += a.vy; 
            
           graphics.drawCircle(a.cx, a.cy, 8); 
            
        }//onenter

        public function setWalk(a:xActor, ang:Number, sp:Number=1.0):void
        {
          var ax:Number; var ay:Number;
          ax = Math.cos(ang) * sp;
          ay = Math.sin(ang) * sp;
          
          if (a.vx < ax) { a.vx += 0.5; } else if (a.vx > ax) { a.vx -=0.5;}
            
      }//setwalk
        
        public function follow():void
        {
            
        }//follow
        
        
        public function getMag(ax:Number, ay:Number):Number
        { return Math.sqrt(ax*ax + ay*ay); }
        
        
    }//classend
}

internal class xActor
{
  public var cx:Number = 0;
  public var cy:Number = 0;
  public var vx:Number = 0;
  public var vy:Number = 0;  
    
}//xactor