forked from: forked from: flash on 2010-2-3
chomeoのやつをフォークしてみたかっただけなんだからね!
♥0 |
Line 44 |
Modified 2010-02-09 17:21:49 |
MIT License
archived:2017-03-20 14:20:27
ActionScript3 source code
/**
* Copyright hibibi ( http://wonderfl.net/user/hibibi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/y3Br
*/
// forked from chomeo's forked from: flash on 2010-2-3
// forked from chomeo's flash on 2010-2-3
/**
* chomeoのやつをフォークしてみたかっただけなんだからね!
*/
package {
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
//drawStar(20,0x000000);
//drawStar(10,0x0000ff);
//drawStar(2,0x00ff00);
stage.addEventListener(MouseEvent.CLICK, _onStageClick);
}
private function _onStageClick(e:MouseEvent):void {
_drawStar(Math.random() * 10, Math.random() * 0xFFFFFF, new Point(stage.mouseX, stage.mouseY), Math.random() * 300);
}
private function _drawStar(size:int,color:uint,center:Point,radius:Number):void {
/*
graphics.lineStyle(size,color);
graphics.moveTo(235,36);
graphics.lineTo(64,334);
graphics.lineTo(408,334);
graphics.lineTo(284,126);
graphics.lineTo(408,126);
graphics.lineTo(235,425);
graphics.lineTo(58,126);
graphics.lineTo(284,126);
graphics.lineTo(235,36);
//*/
var tx:Number;
var ty:Number;
var g:Graphics = graphics;
g.lineStyle(size, color);
var rotList:Array = _getRotList(6);
var rad:Number;
for (var i:int = 0; i < rotList.length; i++) {
var nxtRot:Number = rotList[(i + 2) % rotList.length];
rad = Math.PI / 180 * rotList[i];
tx = Math.cos(rad)*radius + center.x;
ty = Math.sin(rad)*radius + center.y;
g.moveTo(tx, ty);
rad = Math.PI / 180 * nxtRot;
tx = Math.cos(rad)*radius + center.x;
ty = Math.sin(rad)*radius + center.y;
g.lineTo(tx, ty);
}
}
private function _getRotList(numVertex:int):Array {
var baseRot:Number = 360 / numVertex;
var rot:Number = 0;
var arr:Array = [];
for (var i:int = 0; i < numVertex; i++) {
arr.push(rot);
rot += baseRot;
}
return arr;
}
}
}