Starling Version 1.3
version 1.3 was from 2013 JAN ( 3 years ago )
well at least there are is FragmentFilter...
source:
https://github.com/Gamua/Starling-Framework/blob/master/CHANGELOG.md
♥0 |
Line 44 |
Modified 2016-01-19 23:31:38 |
MIT License
archived:2017-03-20 02:37:39
ActionScript3 source code
/**
* Copyright WLAD ( http://wonderfl.net/user/WLAD )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/y2NWY
*/
package {
import flash.system.Capabilities;
import starling.core.Starling;
import flash.display.MovieClip;
import flash.text.TextField;
public class FlashTest extends MovieClip {
public function FlashTest() {
// write as3 code here..
var s:Starling;
s = new Starling( SMain, stage );
s.start();
text = new TextField;
text.scaleX = text.scaleY = 2;
addChild( text );
text.autoSize = 'left';
out( "\nStarling Version:", Starling.VERSION);
out(" - avHardwareDisable: ", Capabilities.avHardwareDisable);
out(" - manufacturer:", Capabilities.manufacturer);
out(" - os:", Capabilities.os);
out(" - playerType:", Capabilities.playerType);
out(" - version:", Capabilities.version);
out(" - isDebugger:", Capabilities.isDebugger);
out(" - screenDPI:", Capabilities.screenDPI, "pixelAspectRatio:", Capabilities.pixelAspectRatio );
out(" - screenResolution:", Capabilities.screenResolutionX, "x", Capabilities.screenResolutionY);
}
static private var text:TextField;
static public function out( ...args ):void
{
text.text += args.join(" ") + "\n"
}
}
}
import starling.display.Sprite;
import starling.display.Quad;
class SMain extends Sprite{
public function SMain() {
var q:Quad = new Quad( 100, 100, 0xFF0000 );
addChild( q );
//q.alignPivot('center', 'center');
q.x = 465/2 - 50;
q.y = 465 - 80;
addEventListener('enterFrame', function(e:*):void {
q.rotation += 0.007;
});
}
}