Starling Version 1.3

by WLAD
version 1.3 was from 2013 JAN ( 3 years ago )
well at least there are is FragmentFilter...

source:
https://github.com/Gamua/Starling-Framework/blob/master/CHANGELOG.md
♥0 | Line 44 | Modified 2016-01-19 23:31:38 | MIT License
play

ActionScript3 source code

/**
 * Copyright WLAD ( http://wonderfl.net/user/WLAD )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/y2NWY
 */

package {
    import flash.system.Capabilities;
    import starling.core.Starling;
    import flash.display.MovieClip;
    import flash.text.TextField;
    
    public class FlashTest extends MovieClip {
        public function FlashTest() {
            // write as3 code here..
            var s:Starling;
	    s = new Starling( SMain, stage );
	    s.start();
            
            text = new TextField;
            text.scaleX = text.scaleY = 2;
            addChild( text );
            text.autoSize = 'left';
               
               
               out( "\nStarling Version:", Starling.VERSION);
               out(" - avHardwareDisable: ", Capabilities.avHardwareDisable);
               out(" - manufacturer:", Capabilities.manufacturer);
	       out(" - os:", Capabilities.os);
	       out(" - playerType:", Capabilities.playerType);
	       out(" - version:", Capabilities.version);
             out(" - isDebugger:", Capabilities.isDebugger);
             out(" - screenDPI:", Capabilities.screenDPI, "pixelAspectRatio:", Capabilities.pixelAspectRatio );
             out(" - screenResolution:", Capabilities.screenResolutionX, "x", Capabilities.screenResolutionY);
        }
        
        static private var text:TextField;
   static public function out( ...args ):void
    {
        text.text += args.join(" ") + "\n"
    }
    
    }
}

import starling.display.Sprite;
import starling.display.Quad;

class SMain extends Sprite{
    public function SMain() {
        var q:Quad = new Quad( 100, 100, 0xFF0000 );
        addChild( q );
        //q.alignPivot('center', 'center');
        q.x = 465/2 - 50;
        q.y = 465 - 80;
        addEventListener('enterFrame', function(e:*):void {
            q.rotation += 0.007;
            });
    }
    
}