マウスに付いてくるやじるし(加速度)
forked from マウスに付いてくるやじるし (diff: 8)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xpq3
*/
// forked from _wonder's マウスに付いてくるやじるし
// forked from _wonder's マウスを追うやじるし
package {
import flash.display.Sprite;
import flash.events.Event;
public class FlashTest extends Sprite {
private var arrow:Arrow;
private var vx:Number = 0;
private var vy:Number = 0;
private var force:Number = 0.5;
public function FlashTest() {
arrow = new Arrow();
addChild( arrow );
addEventListener( Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void{
var dx:Number = mouseX - arrow.x;
var dy:Number = mouseY - arrow.y;
var rad:Number = Math.atan2( dy, dx );
arrow.rotation = rad * 180 / Math.PI;
var ax:Number = Math.cos( rad ) * force;
var ay:Number = Math.sin( rad ) * force;
vx += ax;
vy += ay;
arrow.x += vx;
arrow.y += vy;
}
}
}
import flash.display.Sprite;
class Arrow extends Sprite{
public function Arrow(){
init();
}
public function init():void{
graphics.lineStyle(1,0,1);
graphics.beginFill( 0Xffff00 );
graphics.moveTo( -50,-25 );
graphics.lineTo( 0, -25 );
graphics.lineTo( 0, -50 );
graphics.lineTo( 50, 0 );
graphics.lineTo( 0, 50 );
graphics.lineTo( 0, 25 );
graphics.lineTo( -50, 25 );
graphics.lineTo( -50, -25 );
graphics.endFill();
}
}
