flash on 2009-12-9
エラトステネスの改良
doEratosthenesは各要素=奇数
doEratosthenes2は各bit=奇数
doEratosthenes3は各bit=30で割った余りが1,7,11,13,17,19,23,29のもの
結論から言うと 2 > 1 > 3
他の言語だと3が一番速くなりそうなんだけどなあ
3が遅くなるのは配列要素呼び出し等がループのなかに入ってしまうからかなあ
♥0 |
Line 117 |
Modified 2009-12-12 23:26:50 |
MIT License
archived:2017-03-30 04:43:50
ActionScript3 source code
/**
* Copyright uwi ( http://wonderfl.net/user/uwi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xhmH
*/
package {
import flash.display.Sprite;
import flash.text.TextField;
import flash.utils.getTimer;
// エラトステネスの改良
// doEratosthenesは各要素=奇数
// doEratosthenes2は各bit=奇数
// doEratosthenes3は各bit=30で割った余りが1,7,11,13,17,19,23,29のもの
// 結論から言うと 2 > 1 > 3
// 他の言語だと3が一番速くなりそうなんだけどなあ
// 3が遅くなるのは配列要素呼び出し等がループのなかに入ってしまうからかなあ
public class Test extends Sprite {
private var _tf : TextField;
public function Test() {
_tf = new TextField();
_tf.width = 465;
_tf.height = 465;
addChild(_tf);
var s : int = getTimer();
// tr(doEratosthenes(10000000).length);
tr(doEratosthenes2(10000000).length);
// tr(doEratosthenes3(10000000).length);
// tr(doEratosthenes3(100));
var g : int = getTimer();
tr((g - s) + " ms");
}
// 8bitに30ぶん格納
private function doEratosthenes3(n : int) : Array
{
var nn : uint = ((n / 30) >>> 2) + 1;
var ar : Vector.<uint> = new Vector.<uint>(nn + 1);
var i : uint, j : uint;
for(i = 0;i <= nn;i++)ar[i] = 0xffffffff;
ar[0] ^= 1;
var a : Vector.<uint> = Vector.<uint>([1, 7, 11, 13, 17, 19, 23, 29]);
var ia : Vector.<uint> = new Vector.<uint>(30);
for(i = 0;i < 30;i++)ia[i] = 0;
for(i = 0;i < a.length;i++)ia[a[i]] = i + 1;
var mods : Array = [];
// m*mを基準に2mずつ進めたときの、この格納方式に有効なインデックスを取り出す
for(i = 0;i < a.length;i++){
var mod : Array = [];
var aa30 : uint = (a[i] * a[i]) % 30;
for(j = 2;j < 32;j+=2){
var mmmmm : uint = a[i] * j + aa30;
if(ia[mmmmm % 30]){
mod.push([mmmmm, ia[mmmmm%30] - 1]);
}
}
tr(i, mod);
mods.push(mod);
}
var sq : uint = uint(Math.sqrt(n) / 30 + 1) << 3;
for(var p : uint = 0;p <= sq;p++){
if(ar[p >>> 5] & (1 << (p & 31))){
var m : uint = uint((p >>> 3) * 30) + a[p & 7];
var m30 : uint = m * 30;
var mmm : Array = mods[ia[m%30]-1];
// tr(p, m, mmm);
for(var mm : uint = m*m;mm <= n;mm += m30){
for each(var mmmm : Array in mmm){
var ind : uint = uint((mm+mmmm[0])/30)<<3 | mmmm[1];
if(ind >>> 5 < nn){
ar[ind >>> 5] &= ~(1 << (ind & 31));
}
}
}
}
}
var ret : Array = [2, 3, 5];
// p = i << 5 | j
for(i = 0;i < nn;i++){
for(j = 0;j <= 31;j++){
if(ar[i] & (1 << j))ret.push((i << 2 | j >>> 3) * 30 + a[j & 7]);
}
}
return ret;
}
private function doEratosthenes2(n : int) : Array
{
var nn : uint = ((n / 2 - 1) >>> 5) + 1;
var ar : Vector.<uint> = new Vector.<uint>(nn);
var i : uint, j : uint;
for(i = 0;i < nn - 1;i++)ar[i] = 0xffffffff;
ar[nn - 1] = (1 << ((n / 2 - 1) & 31)) - 1;
var sq : uint = (Math.sqrt(n) - 3) >>> 1;
for(var p : uint = 0;p <= sq;p++){
if(ar[p >>> 5] & (1 << (p & 31))){
var m : uint = (p << 1) + 3;
var m2 : uint = m << 1;
for(var mm : uint = m * m;mm <= n;mm += m2){
var ind : uint = (mm - 3) >>> 1;
ar[ind >>> 5] &= ~(1 << (ind & 31));
}
}
}
var ret : Array = [2];
for(i = 0;i < nn;i++){
for(j = 0;j <= 31;j++){
if(ar[i] & (1 << j))ret.push((((i << 5) | j) << 1) + 3);
}
}
return ret;
}
private static function doEratosthenes(n : int) : Array
{
var ar : Vector.<uint> = new Vector.<uint>(n / 2 - 1);
var i : int;
for(i = 0;i < ar.length;i++)ar[i] = 1;
var sq : int = (Math.sqrt(n) - 3) >> 1;
for(var p : int = 0;p <= sq;p++){
if(ar[p] == 1){
var m : int = (p << 1) + 3;
var m2 : int = m << 1;
for(var mm : int = m * m;mm <= n;mm += m2){
ar[(mm - 3) >> 1] = 0;
}
}
}
var ret : Array = [2];
for(i = 0;i < ar.length;i++){
if(ar[i] == 1)ret.push((i << 1) + 3);
}
return ret;
}
private function tr(...o : Array) : void
{
_tf.appendText(o + "\n");
}
}
}