wonderfl本のクルクル回るやつ
wonderfl本を参考に練習中...
♥0 |
Line 75 |
Modified 2010-07-29 22:16:53 |
MIT License
archived:2017-03-20 02:46:02
ActionScript3 source code
/**
* Copyright plus-tic ( http://wonderfl.net/user/plus-tic )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xhOi
*/
//wonderfl本を参考に練習中...
package {
import flash.display.Sprite;
import flash.events.Event;
public class BallFollowingMouse extends Sprite {
private var ballCount:uint = 50;
private var speed:Number = 0.2;
public function BallFollowingMouse() {
for(var i:uint = 0; i<ballCount; i++){
addChild(new Ball(this, 200));
}
addEventListener(Event.ENTER_FRAME, followMouse);
}
private function followMouse(eventObject:Event):void{
dispatchEvent(new BallEvent(BallEvent.FOLLOW, mouseX, mouseY, speed));
}
}
}
import flash.display.Sprite;
import flash.display.Graphics;
import flash.events.Event;
class Ball extends Sprite{
private const deceleration:Number = 0.2;
private var angle:Number;
private var radius:Number;
private var sizeRate:Number = -0.1;
public function Ball(timeline:Sprite, maxRadius:Number){
var randomRate:Number = Math.random();
angle = 2 * Math.PI * Math.random();
radius = maxRadius * randomRate;
createBall(randomRate);
timeline.addEventListener(BallEvent.FOLLOW,follow);
}
private function createBall(randomRate:Number):void{
var myGraphics:Graphics = graphics;
myGraphics.beginFill(Math.floor(0xFFFFFFFFFFF * randomRate) + 1);
myGraphics.drawCircle(0,0,radius * sizeRate);
alpha = 1 - randomRate;
}
private function follow(eventObject:BallEvent):void{
var randomRate:Number = Math.random();
angle += eventObject.speed;
angle %= Math.PI * 2;
var nX:Number = eventObject.targetX + radius * Math.cos(angle);
var nY:Number = eventObject.targetY + radius * Math.sin(angle);
x += (nX -x) * deceleration * randomRate;
y += (nY -y) * deceleration * randomRate;
}
}
class BallEvent extends Event{
public static const FOLLOW:String = "follow";
public var _targetX:Number;
public var _targetY:Number;
public var _speed:Number;
public function get targetX():Number{
return _targetX;
}
public function get targetY():Number{
return _targetY;
}
public function get speed():Number{
return _speed;
}
public function BallEvent(event_str:String, myTargetX:Number, myTargetY:Number, mySpeed:Number) {
super(event_str);
_targetX = myTargetX;
_targetY = myTargetY;
_speed = mySpeed;
}
public override function clone():Event {
return new BallEvent(type, targetX, targetY, speed);
}
public override function toString():String {
return formatToString("BallEvent", "type", "bubbles", "cancelable", "eventPhase", "targetX", "targetY", "speed");
}
}