Math#cos

by bradsedito forked from forked from: Math#cos (diff: 24)
BradSedito 2011
♥0 | Line 31 | Modified 2011-09-08 11:59:12 | MIT License
play

ActionScript3 source code

/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xaFK
 */

// BradSedito 2011


package {
    import flash.events.Event;
    import flash.display.Sprite;

    public class Main extends Sprite
    {

        public function Main()
        {
            var r:int = 0;
            
            for(var i:int=0;i<22;i++)
            {
                r += Math.PI * 2;
                var  g:Sprite = new Sprite();
                var g2:Sprite = new Sprite();
                
                 g.graphics.beginFill(0x000000);
                 g.graphics.drawCircle(0, 0, 5);
                g2.graphics.beginFill(0x999999);
                g2.graphics.drawCircle(0, 0, 50);
                g2.alpha = .6;
                g2.blendMode = "invert";
                
                g.x = Math.cos(r) * 130 + 230;
                g.y = Math.sin(r) * 130 + 230;
                g.z = Math.cos(r);
               g2.x = Math.cos(r) * 130 + 230;
               g2.y = Math.sin(r) * 130 + 230;
               g2.z = Math.cos(r);
               //g2.rotationY += 1;
                addChild( g);
                addChild(g2);
                
            }
        }
    }
}