Math#cos
forked from forked from: Math#cos (diff: 24)
BradSedito 2011
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xaFK
*/
// BradSedito 2011
package {
import flash.events.Event;
import flash.display.Sprite;
public class Main extends Sprite
{
public function Main()
{
var r:int = 0;
for(var i:int=0;i<22;i++)
{
r += Math.PI * 2;
var g:Sprite = new Sprite();
var g2:Sprite = new Sprite();
g.graphics.beginFill(0x000000);
g.graphics.drawCircle(0, 0, 5);
g2.graphics.beginFill(0x999999);
g2.graphics.drawCircle(0, 0, 50);
g2.alpha = .6;
g2.blendMode = "invert";
g.x = Math.cos(r) * 130 + 230;
g.y = Math.sin(r) * 130 + 230;
g.z = Math.cos(r);
g2.x = Math.cos(r) * 130 + 230;
g2.y = Math.sin(r) * 130 + 230;
g2.z = Math.cos(r);
//g2.rotationY += 1;
addChild( g);
addChild(g2);
}
}
}
}