forked from: Box2Dを使ってみるテスト
forked from Box2Dを使ってみるテスト (diff: 27)
ActionScript3 source code
/**
* Copyright ohisama ( http://wonderfl.net/user/ohisama )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xZNE
*/
// forked from atsushi015's Box2Dを使ってみるテスト
package
{
import flash.display.Sprite;
import flash.events.*;
import Box2D.Common.*;
import Box2D.Common.Math.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.*;
public class FlashTest extends Sprite
{
private var world : b2World;
public function FlashTest()
{
[SWF(frameRate = 30)]
var worldAABB : b2AABB = new b2AABB();
worldAABB.lowerBound.Set(-100, -100);
worldAABB.upperBound.Set(100, 100);
var gravity : b2Vec2 = new b2Vec2(0, 10.0);
world = new b2World(worldAABB, gravity, true);
var bBodyDef : b2BodyDef = new b2BodyDef;
var boxDef : b2PolygonDef = new b2PolygonDef();
boxDef.density = 0;
boxDef.SetAsBox(0.25, 5);
bBodyDef.position.Set(-2.5, 0+3.5);
var bBody : b2Body = world.CreateBody(bBodyDef);
bBody.CreateShape(boxDef);
bBodyDef.position.Set(2.5, 0+3.5);
//bBodyDef.linearVelocity.Set(0, 0.4);
bBody = world.CreateBody(bBodyDef);
bBody.CreateShape(boxDef);
boxDef.SetAsBox(5, 0.25);
bBodyDef.position.Set(0, -2.5+3.5);
bBody = world.CreateBody(bBodyDef);
bBody.CreateShape(boxDef);
bBodyDef.position.Set(0, 2.5+3.5);
bBody = world.CreateBody(bBodyDef);
bBody.CreateShape(boxDef);
for (var i : int = 0; i < 22; i++)
{
var cBodyDef : b2BodyDef = new b2BodyDef;
cBodyDef.position.Set(-2 + i % 9 * 0.5, 3 + i / 9 * 0.5);
var circleDef : b2CircleDef = new b2CircleDef();
circleDef.radius = 0.25;
circleDef.density = 1;
circleDef.friction = 0.5;
circleDef.restitution = 0.5;
var cBody : b2Body = world.CreateBody(cBodyDef);
cBody.CreateShape(circleDef);
cBody.SetMassFromShapes();
}
var draw : b2DebugDraw = new b2DebugDraw;
draw.m_fillAlpha = 1;
draw.m_drawScale = 70;
draw.m_sprite = this;
draw.m_lineThickness = 1;
draw.m_drawFlags = b2DebugDraw.e_shapeBit;
world.SetDebugDraw(draw);
addEventListener(Event.ENTER_FRAME, enterFrame);
x += 256;
}
private function enterFrame(e:Event):void
{
world.Step(1 / 30, 10);
}
}
}