forked from: Box2Dを使ってみるテスト

by ohisama forked from Box2Dを使ってみるテスト (diff: 27)
♥0 | Line 66 | Modified 2013-02-27 22:54:43 | MIT License
play

ActionScript3 source code

/**
 * Copyright ohisama ( http://wonderfl.net/user/ohisama )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/xZNE
 */

// forked from atsushi015's Box2Dを使ってみるテスト
package 
{
    import flash.display.Sprite;
    import flash.events.*;
    import Box2D.Common.*;
    import Box2D.Common.Math.*;
    import Box2D.Collision.*;
    import Box2D.Collision.Shapes.*;
    import Box2D.Dynamics.*;
    public class FlashTest extends Sprite 
    {
        private var world : b2World;
        public function FlashTest() 
        {
            [SWF(frameRate = 30)]
            var worldAABB : b2AABB = new b2AABB();
            worldAABB.lowerBound.Set(-100, -100);
            worldAABB.upperBound.Set(100, 100);
            var gravity : b2Vec2 = new b2Vec2(0, 10.0);
            world = new b2World(worldAABB, gravity, true); 
            var bBodyDef : b2BodyDef = new b2BodyDef;
            var boxDef : b2PolygonDef = new b2PolygonDef();
            boxDef.density = 0;
            boxDef.SetAsBox(0.25, 5);
            bBodyDef.position.Set(-2.5, 0+3.5);
            var bBody : b2Body = world.CreateBody(bBodyDef);
            bBody.CreateShape(boxDef);
            bBodyDef.position.Set(2.5, 0+3.5);
            //bBodyDef.linearVelocity.Set(0, 0.4);
            bBody = world.CreateBody(bBodyDef);
            bBody.CreateShape(boxDef);
            boxDef.SetAsBox(5, 0.25);
            bBodyDef.position.Set(0, -2.5+3.5);
            bBody = world.CreateBody(bBodyDef);
            bBody.CreateShape(boxDef);
            bBodyDef.position.Set(0, 2.5+3.5);
            bBody = world.CreateBody(bBodyDef);
            bBody.CreateShape(boxDef);
            for (var i : int = 0; i < 22; i++) 
            {
                 var cBodyDef : b2BodyDef = new b2BodyDef;
                 cBodyDef.position.Set(-2 + i % 9 * 0.5, 3 + i / 9 * 0.5);
                 var circleDef : b2CircleDef = new b2CircleDef();
                 circleDef.radius = 0.25;
                 circleDef.density = 1;
                 circleDef.friction = 0.5;
                 circleDef.restitution = 0.5;
                 var cBody : b2Body = world.CreateBody(cBodyDef);
                 cBody.CreateShape(circleDef);
                 cBody.SetMassFromShapes();
           }
           var draw : b2DebugDraw = new b2DebugDraw;
           draw.m_fillAlpha = 1;
           draw.m_drawScale = 70;
           draw.m_sprite = this;
           draw.m_lineThickness = 1;
           draw.m_drawFlags = b2DebugDraw.e_shapeBit;
           world.SetDebugDraw(draw);
           addEventListener(Event.ENTER_FRAME, enterFrame);
            x += 256;
        }
        private function enterFrame(e:Event):void 
        {
            world.Step(1 / 30, 10);
        }
    }
}