forked from: forked from: forked from: forked from: LoopList Sample
♥0 |
Line 50 |
Modified 2010-06-26 17:43:53 |
MIT License
archived:2017-03-20 10:05:39
ActionScript3 source code
/**
* Copyright BMA_JAPAN ( http://wonderfl.net/user/BMA_JAPAN )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xMju
*/
// forked from clockmaker's forked from: forked from: forked from: LoopList Sample
// forked from BMA_JAPAN's forked from: forked from: LoopList Sample
package {
import flash.display.Sprite;
import com.bit101.components.*;
import flash.display.MovieClip;
import flash.display.Shape;
import jp.progression.casts.*;
import jp.progression.commands.display.*;
import jp.progression.commands.lists.*;
import jp.progression.commands.managers.*;
import jp.progression.commands.media.*;
import jp.progression.commands.net.*;
import jp.progression.commands.tweens.*;
import jp.progression.commands.*;
import jp.progression.data.*;
import jp.progression.events.*;
import jp.progression.scenes.*;
public class Move_mc extends MovieClip {
public function Move_mc() {
var shape:Shape = new Shape();
shape.graphics.lineStyle(3, 0xff0000);
shape.graphics.drawCircle(0, 0, 500);
addChild(shape);
var label:Label = new Label(this, 10,10, "hoge");
var num:int;
num = 0;
var move_Array:Array = new Array();
move_Array[0] = [178.7, 128.1, 100, -30.6, 0];
move_Array[1] = [178.7, 128.1, 100, 98.4, 0.5];
move_Array[2] = [226.0, 162.0, 100, 227.4, 1];
move_Array[3] = [178.7, 128.1, 100, 389.4, 0.5];
move_Array[4] = [178.7, 128.1, 100, 517.4,0];
new Prop(this, { width:move_Array[num][0] , height:move_Array[num][1], x:move_Array[num][2], y:move_Array[num][3], alpha:move_Array[num][4] } ).execute();
num++;
var list:LoopList = new LoopList(0);
list.addCommand(
new Wait(1),
function():void {
label.text = String(num);
num++;
if(num == move_Array.length ) num = 0;
// Funcコマンドで更新した値を使いたい場合は、Funcコマンド内で利用する
new DoTweener(
this,
{ width:move_Array[num][0] , height:move_Array[num][1], x:move_Array[num][2], y:move_Array[num][3], alpha:move_Array[num][4], time:1 }
).execute();
}
);
list.execute();
}
}
}