flash on 2011-3-30
♥0 |
Line 90 |
Modified 2011-03-30 00:39:14 |
MIT License
archived:2017-03-20 06:52:01
ActionScript3 source code
/**
* Copyright yama3 ( http://wonderfl.net/user/yama3 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/xBsY
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import caurina.transitions.Tweener;
import caurina.transitions.properties.CurveModifiers;
import frocessing.color.ColorHSV;
[SWF(width=465, height=465, frameRate=30, backgroundColor=0xFFFFFF)]
public class FlashTest extends Sprite {
private var _isMouseDown:Boolean = false;
private var _hsv:ColorHSV;
private var _txt:TextField;
public function FlashTest() {
CurveModifiers.init();
_hsv = new ColorHSV(0, 1, 1, 1);
_txt = new TextField();
_txt.defaultTextFormat = new TextFormat("Verdana", 48);
_txt.autoSize = TextFieldAutoSize.LEFT;
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
}
private function enterFrameHandler(evt:Event):void
{
_hsv.h = ++_hsv.h % 360;
if(!_isMouseDown) return;
_txt.text = String.fromCharCode(getCharCode());
_txt.textColor = _hsv.value;
var bmd:BitmapData = new BitmapData(_txt.width, _txt.height, true, 0);
bmd.draw(_txt);
var bm:Bitmap = new Bitmap(bmd, "auto", true);
bm.x -= bm.width / 2;
bm.y -= bm.height / 2;
var sp:Sprite = new Sprite();
sp.addChild(bm);
sp.x = mouseX;
sp.y = mouseY;
addChild(sp);
var endX:Number = Math.random() * stage.stageWidth;
var ctlX:Number = mouseX + (endX - mouseX) / 2;
Tweener.addTween(sp,{
x:endX,
y:stage.stageHeight,
rotation: Math.random() * 360,
alpha:0,
_bezier:[{x:ctlX, y:0}],
time:1,
transition: "linear",
onComplete: onTweenComplete,
onCompleteParams: [sp]
});
}
private function getCharCode():int
{
var ret:int = 0;
switch(int(Math.random() * 3))
{
case 0:
ret=int(48+Math.random()*10);
break;
case 1:
ret = int(65 + Math.random() * 26);
break;
case 2:
ret = int(97 + Math.random() * 26);
break;
default:
ret = 48;
}
return ret;
}
private function onTweenComplete(sp:Sprite):void
{
removeChild(sp);
}
private function mouseDownHandler(evt:MouseEvent):void
{
_isMouseDown = true;
}
private function mouseUpHandler(evt:MouseEvent):void
{
_isMouseDown = false;
}
}
}