forked from: forked from: flash on 2011-2-24
forked from forked from: flash on 2011-2-24 (diff: 93)
ActionScript3 source code
/**
* Copyright fakestar0826 ( http://wonderfl.net/user/fakestar0826 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/x0y2
*/
// forked from fakestar0826's forked from: flash on 2011-2-24
// forked from fakestar0826's flash on 2011-2-24
package {
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite
{
private var particles:Array;
private var numParticles:uint = 30;
public function FlashTest()
{
// write as3 code here..
particles = new Array();
for(var i:int = 0;i < numParticles;i++)
{
var p:Ball = new Ball(5, Math.random() * 0xFFFFFF);
p.x = Math.random() * stage.stageWidth;
p.y = Math.random() * stage.stageHeight;
p.mass = 1;
addChild(p);
particles.push(p);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void
{
for(var i:int = 0;i < numParticles;i++)
{
var p:Ball = particles[i];
p.x += p.vx;
p.y += p.vy;
}
for(i = 0;i < numParticles - 1;i++)
{
var p1:Ball = particles[i];
for(var j:int = i + 1;j < numParticles;j++)
{
var p2:Ball = particles[j];
gravitate(p1, p2);
}
}
}
private function gravitate(p1:Ball, p2:Ball):void
{
var dx:Number = p1.x - p2.x;
var dy:Number = p1.y - p2.y;
var distSQ:Number = dx * dx + dy * dy;
var dist:Number = Math.sqrt(distSQ);
var force:Number = p1.mass * p2.mass / distSQ;
var ax:Number = force * dx / dist;
var ay:Number = force * dy / dist;
p1.vx += ax / p1.mass;
p1.vy += ay / p1.mass;
p2.vx -= ax / p2.mass;
p2.vy -= ay / p2.mass;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite
{
public var vx:Number = 0;
public var vy:Number = 0;
public var mass:Number = 1;
public var radius:Number = 30
public var color:uint = 0xFF0000;
public function Ball(r:Number = 10, c:uint = 0xFF0000)
{
radius = r;
color = c;
graphics.beginFill(c);
graphics.drawCircle(0, 0, r);
graphics.endFill();
}
}
