forked from: Bitmap基本
forked from Bitmap基本 (diff: 26)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wxEP
*/
// forked from _wonder's Bitmap基本
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Matrix;
[SWF(width=465, height=465, backgroundColor=0)]
public class myBitmap extends Sprite {
private var fig:Sprite;
private var matrix:Matrix;
private var bmd:BitmapData;
public function myBitmap() {
/* オブジェクトを作成 */
fig = createCircle( 0, 0, 10, 0XCC0000 );
/* ビットマップデータを作成 */
bmd = new BitmapData( 465, 465, false, 0 );
addChild( new Bitmap( bmd ) );
/* matrixを作成 */
matrix = new Matrix();
addEventListener(Event.ENTER_FRAME, enterframe);
}
private function createCircle(cx:Number, cy:Number, size:Number, col:uint):Sprite {
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill( col );
sprite.graphics.drawCircle( cx, cy, size );
sprite.graphics.endFill();
return sprite;
}
private function enterframe(e:Event):void {
matrix.identity();
var num:Number = Math.random()*2;
matrix.scale(num, num);
matrix.translate(mouseX, mouseY);
bmd.draw( fig, matrix );
}
}
}
