forked from: Hello Away3D!
forked from Hello Away3D! (diff: 62)
ActionScript3 source code
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wwMa
*/
// forked from Blue_fox_and_red_grape's Hello Away3D!
package {
import flash.geom.Vector3D;
import flash.events.Event;
import flash.display.Sprite;
import away3d.cameras.*;
import away3d.containers.*;
import away3d.materials.*;
import away3d.primitives.*;
public class HelloAway3D extends Sprite {
private var SW:Number, SH:Number, SD:Number;
private var mX:Number, mY:Number, mD:Number;
public var mousePos:Vector3D;
private var _point3D:Vector3D;
private var view3D:View3D;
private var cam3D:Camera3D;
private var target:Sprite;
public function HelloAway3D()
{
SW = stage.stageWidth;
SH = stage.stageHeight;
SD = 1000;
_point3D = new Vector3D;
cam3D = new Camera3D;
view3D = new View3D;
view3D.x = SW/2;
view3D.y = SH/2;
addChild( view3D );
var trident:Trident = new Trident( 100, true );
trident.scaleX = .5;
trident.scaleY = .5;
view3D.scene.addChild( trident );
var box01:Cube = new Cube;
var box02:Cube = new Cube;
var box03:Cube = new Cube;
box01.x = Math.random()*SW; box01.y = Math.random()*SH; box01.z = Math.random()*SD;
box02.x = Math.random()*SW; box02.y = Math.random()*SH; box02.z = Math.random()*SD;
box03.x = Math.random()*SW; box03.y = Math.random()*SH; box03.z = Math.random()*SD;
view3D.scene.addChild( box01 );
view3D.scene.addChild( box02 );
view3D.scene.addChild( box03 );
addEventListener( Event.ENTER_FRAME, UPDATER );
addEventListener( Event.ENTER_FRAME, RealTime );
}
public function RealTime():void
{
mX = mouseX;
mY = mouseY;
mousePos = new Vector3D( mX,mY,0 );
function getMousePos( mousePos:Vector3D ):Vector3D
{
mousePos = new Vector3D( mX,mY,0 );
return mousePos;
}
}
private function UPDATER( e:Event ):void
{
view3D.camera.x = mouseX - SW/2;
view3D.camera.y = mouseY - SH/2;
view3D.camera.lookAt( _point3D );
view3D.render();
}
}
}